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Subject: Re: Crafty modified to Deep Blue - Crafty needs testers to produce outputs

Author: Robert Hyatt

Date: 10:05:38 06/18/01

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On June 18, 2001 at 10:51:12, Bas Hamstra wrote:

>On June 18, 2001 at 08:33:21, Ulrich Tuerke wrote:
>
>>On June 18, 2001 at 08:28:08, Bas Hamstra wrote:
>>
>>>On June 17, 2001 at 01:09:50, Robert Hyatt wrote:
>>>
>>>>On June 16, 2001 at 22:59:06, Vincent Diepeveen wrote:
>>>>
>>>>>Hello,
>>>>>
>>>>>From Gian-Carlo i received tonight a cool version of crafty 18.10,
>>>>>namely a modified version of crafty. The modification was that it
>>>>>is using a small sense of Singular extensions, using a 'moreland'
>>>>>implementation.
>>>>>
>>>>
>>>>
>>>>Instead of modifying Crafty to simulate Deep Blue, why didn't you
>>>>modify Netscape?  Or anything else?  I don't see _any_  point in
>>>>taking a very fishy version of crafty and trying to conclude _anything_
>>>>about deep blue from it...
>>>>
>>>>Unless you are into counting chickens to forecast weather, or something
>>>>else...
>>>
>>>I don't agree here. It is fun. Maybe not extremely accurate, but it says
>>>*something* about the efficiency of their search, which I believe is horrible. I
>>>think using SE and not nullmove is *inefficient* as compared to nullmove. We
>>>don't need 100.0000% accurate data when it's obviously an order of magnitude
>>>more inefficient.
>>
>>May be you are right, if the program is running on a PC. However if you can
>>reach a huge depth anyway because of hardware, may be you can afford to use
>>this, because it doesn't matter too much wasting one ply depth ?
>
>I don't see why inefficiency becomes less of a problem at higher depths.
>Nullmove pruning reduces your effective branching factor to 2,5 where brute
>force gets 4,5. So you could suspect at higher depths the difference in search
>depths grows, starting with 2 ply, up till how much, 5 ply?

Several things here.  First a normal alpha/beta program does _not_ have a
branching factor of 4.5... it is roughly sqrt(n_root_moves) which is closer
to 6.

Second, if you look at DB's log files for the kasparov match, you will find
their branching factor is well below 4.0...



>
>Of course nullsearch has holes, but they are certainly not big enough to offset
>a couple of plies, or none would use nullmove! In practice a n ply nullmove
>search sees more than a n-2 ply BF search.
>
>Keeping that in mind, give Crafty 1000x faster hardware. It would search at
>least 20 ply (normally 13 average according to Bob plus at least 7). I can tell
>you DB does not search 18 ply BF. Therefore Crafty would in principle see more,
>given the same eval. The SE thing only makes it worse.

Again, I can tell you that DB did search 16-18 plies deep.  We have that in
the log files and as direct quotes from the team members.  If you can get that
deep without null-move, is another couple of plies _really_ worth all the
nonsense that null-move search causes?  zugzwang problems.  fail high/fail low
problems.  Tactical oversights.  Etc.



>
>>I rather doubt that you can really learn something about Deep Blue this way.
>
>I don't see why not. He simply shows how inefficient their search is. Where does
>Vincent's "emulated" search fundamentally differ from DB's, in your opinion?
>Tell him, he will adjust it. He is not emulating DB, of course, just their
>search.

It differs in _many_ ways.

1.  Different move ordering approaches.
2.  different SE implementation.
3.  different search extensions.
4.  different quiescence search (drastically different).
5.  different evaluation.

In fact, there is more different than there is similar.

How can you conclude _anything_ from such a scientifically flawed experiment?
There is so much speculation on what is being tested, you could just as well
flip a coin to produce the answers and have an equal probability of getting it
right or wrong.




>
>
>Best regards,
>Bas.



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