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Subject: Re: Crafty modified to Deep Blue - Crafty needs testers to produce outpu

Author: Gian-Carlo Pascutto

Date: 05:44:19 06/19/01

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On June 19, 2001 at 08:21:38, Bas Hamstra wrote:

>>For sorts of futility pruning, this is my general observation which is
>>confirmed by Vincent.
>
>No wait, this is a different matter. Vincent just doesn't like FP. And I don't
>either. For Crafty-like qsearches it works ok. But I don't like such a qsearch.

What evidence do you base this on?

My program used a crafty-like qsearch and when I started adding more eval
I had to up the FP margins too to get more benefit.

The FP in crafty dates back to 1996(!) and has not been altered or tested
since. I believe Robert is reevaluating it now. Also Extended FP/Limited
razoring has been found not to work.

>Whether the nullmove version would have been weaker tactically, I am not so >sure about that. Personally I think not. Take you own program, give it a fixed
>time per position. Then compare with and without nullmove. Which one sees more
>tactically? For my program it is absolutely no question.

At four hours per move (needed to get comparative to DB), I think it is
going to make little difference, especially when SE comes to play.

--
GCP



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