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Subject: Re: Crafty modified to Deep Blue - Crafty needs testers to produce outpu

Author: Bas Hamstra

Date: 05:21:38 06/19/01

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>>>>We know they didn't prune. So they could have even been
>>>>stronger.
>>>
>>>Hello? How can you know this? The better your eval is the
>>>more pruning is going to hurt.
>>
>>Hi there! :-) Maybe you can explain this statement, because I don't see it.
>>thing is for sure, if you ask me, with a lousy eval you get lousy pruning.

>Maybe I should have asked what kind of pruning first :)

How about nullmove? For many nodes near the leaf you prune on the basis of a
qsearch alone. Then, if no good captures, you practically prune a couple of
plies away on the basis of one eval!

>For sorts of futility pruning, this is my general observation which is
>confirmed by Vincent.

No wait, this is a different matter. Vincent just doesn't like FP. And I don't
either. For Crafty-like qsearches it works ok. But I don't like such a qsearch.

>For nullmove, thats a different matter. They thought they would get deep
>enough to beat Kasparov without it. And they were right.
>Considering that Kasparov is mainly a tactical player it seems an
>acceptable strategy not to miss _anything_ the first 10-12 plies
>and use loads of extensions, rather than use something tactically
>more risky to get a bit more strategical depth.
>If it lacked strategically, they could always add more eval.

Ok, they succeeded in beating Kasparow, and that was the purpose of it all.
HOWEVER, it could have ended 5-1 :-)

Whether the nullmove version would have been weaker tactically, I am not so sure
about that. Personally I think not. Take you own program, give it a fixed time
per position. Then compare with and without nullmove. Which one sees more
tactically? For my program it is absolutely no question.


Best regards,
Bas.












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