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Subject: Re: why do computers waste time about forced moves?

Author: Amir Ban

Date: 06:54:26 05/14/98

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On May 14, 1998 at 09:02:54, blass uri wrote:

>when I give junior to play with fritz I see both programs
>waste time about forced moves(there is more than one legal move
>but only one logical move to prevent checkmate.
>
>I suggest that the program will use in calculating one second to
>compute the difference between the best move and the second
>best move.
>if the second best move and decide about maximal time
>that it should consider the move.
>It is only a small improvement
>because most of the moves are not forced
>but this improvement seem to me simple to program.
>
>if the next best move give the opponent
>the possibility to do a checkmate the program should use only 1
>second calculating the move.
>
>if the second best move lose a knight it should use more than
>1 second(because maybe it is a mistake) but not much time.
>
>I suggest the maximal time can be by the formula 1+(c/x)
>when c is a constant and x is the difference between the best move
>and the second best move (if the difference is more than a pawn)


It's a mistake to play "obvious" moves too fast. Rebel does that, and I
believe it lost quite a few games on this account.

I already do something along the lines you describe. It can be improved,
that's for sure. I think that to find out that a move is "obvious" needs
some non-trivial investigation that most programmers, realizing it's not
too common, do not care to invest.

Amir




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