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Subject: Re: Fine 70 same 7 engines (more)

Author: Robert Hyatt

Date: 12:04:28 09/11/01

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On September 11, 2001 at 12:54:32, Bruce Moreland wrote:

>On September 11, 2001 at 11:40:22, Rafael Andrist wrote:
>
>>On September 11, 2001 at 10:36:00, Robert Hyatt wrote:
>>
>>>On September 10, 2001 at 13:37:58, Rafael Andrist wrote:
>>>
>>>>On September 07, 2001 at 13:41:57, Robert Hyatt wrote:
>>>>
>>>>>I did this in Cray Blitz _many_ years ago (coordinated squares is the term I
>>>>>hear used most often).  And I was amazed that it took longer to find the right
>>>>>move.  After a mountain of debugging output, I discovered what I mentioned
>>>>>previously...  "hash grafting" (the art of grafting parts of the tree from
>>>>>one zone to another by using the hash table) was helping the dumber version,
>>>>>but not the smarter one.
>>>>>
>>>>
>>>>You mix some things together! Knowledge about opposition is only one of the
>>>>tools you need to to construct a system of co-ordinated squares (german:
>>>>Gegenfeldsystem). If you implement this correctly, you should find the correct
>>>>move instantly i.e at ply 1 as my chess program Wilhelm does.
>>>>
>>>>Rafael B. Andrist
>>>
>>>
>>>You find the right move instantly...  But you don't _know_ it is the right move
>>>until the score jumps.  It _could_ just be a draw.  And in the case of Cray
>>>Blitz, using coordinated squares, it took 25-26 plies to see the big score.
>>>It saw the right move normally at around ply=18 with the +2.5 score.  With
>>>the coordinated squares stuff, it got the Kb1 move instantly, but the score
>>>didn't reach +2.5 until 7-8 plies longer than the simple version.
>>>
>>>That was the point.  The better the move ordering, the less "grafting" helps
>>>a shallow search find a deep solution.
>>
>>I now by eval from ply 1 that i win a pawn. In Fine 70, White is already a pawn
>>up, so I get instantly an evaluation around 2.
>>
>>Rafael B. Andrist
>
>Nobody has written an article on how to use coordinate squares in a chess
>program.  If you write this up, I bet the ICCAJ would publish it.
>
>bruce


What I did was pretty simple... and was very similar to what I do in pawn-only
endings in Crafty.  IE detecting/maintaining opposition.  Note that I didn't
keep this code in Cray Blitz.  It was just something that Harry or someone
suggested that I try to see what I thought.  I ran into problems in that in
some cases, staying on the right "square" is the grossly wrong plan, when you
do that rather than centralizing.



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