Author: Eugene Nalimov
Date: 17:42:34 09/21/01
Go up one level in this thread
GCC uses CMOVs. MSVC does not. So you can see yourself that CMOVs only hurts :-) Eugene On September 21, 2001 at 14:58:27, Robert Hyatt wrote: >On September 21, 2001 at 13:56:45, Eugene Nalimov wrote: > >>I believe explanation is even simpler. Of course it all depend on the compiler, >>but probably for the code >> (x == y) & (u == w) >>it generated something like >> t1 = 1 >> if (x == y) goto L1 >> t1 = 0 >>L1: >> t2 = 1 >> if (u == w) goto L2 >> t2 = 0 >>L2: >> t3 = t1 & t2 >> ... >>So you have *both* mispredicted branches and memory accesses. >> >>Eugene >> > > >no CMOV's??? > > > > >> >>On September 21, 2001 at 09:55:02, Robert Hyatt wrote: >> >>>On September 21, 2001 at 00:01:42, Antonio Dieguez wrote: >>> >>>> >>>>hi Dann >>>> >>>>if (turno==0) >>>>{ >>>> if (eval0id1[indice]==p->idHashseg && eval0id2[indice]==p->idHashseg2) >>>> { return cualeval0[indice]; } >>>>} >>>>else >>>>{ >>>> if (eval1id1[indice]==p->idHashseg && eval1id2[indice]==p->idHashseg2) >>>> { return cualeval1[indice]; } >>>>} >>>> >>>>you said to me the other day that putting &s there was faster in the profiling >>>>you did. >>>>That operations seemed expensive, I supose because are big arrays. And usually >>>>if one is false(wich I guess happen at least 80% of the time) then both are >>>>false. So I was puzzled why the & is faster there. >>> >>>It depends on the cost of accessing both halves of the &/&& operation. & >>>needs both, && might bail out on the first. But then && will have two >>>jumps, while & will have one. >>> >>>In your case, the branch misprediction seems to overwhelm the cost of >>>fetching both operands for the "&" operation. >>> >>> >>>> >>>>be well. >>>> >>>> >>>>>>can you tell me? >>>>> >>>>>Depends on a zillion things. Sometimes, you cannot make that translation. >>>>> >>>>>For instance, if you want to substitute & for &&, then you must have both >>>>>operands be boolean (IOW: _ONLY_ take on the values 0 and/or 1). >>>>> >>>>>This is not a valid translation: >>>>>int a = 1; >>>>>int b = 2; >>>>> >>>>>if ((a && b) == (a & b) puts("My compiler is broken); >>>>> >>>>> >>>>>If the cost of evaluating the operands is very high, then it may be better to >>>>>use &&. >>>>> >>>>>Example: >>>>> >>>>>if (foo() && bar()) then foobar(); >>>>> >>>>>Suppose that foo() is fast, and bar() is really slow. Further, foo() is 0 most >>>>>of the time. Then you would rather have the short circuit evaluation and >>>>>branch. >>>>> >>>>>Missed branch predictions are expensive on newer chips, but it is not always an >>>>>easy thing to see when one method is faster than the other.
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