Author: Robert Hyatt
Date: 20:03:36 09/21/01
Go up one level in this thread
On September 21, 2001 at 20:42:34, Eugene Nalimov wrote: >GCC uses CMOVs. MSVC does not. So you can see yourself that CMOVs only hurts :-) > >Eugene :) I assume you mean "hurts portability among processors" and not "hurts speed?" :) > >On September 21, 2001 at 14:58:27, Robert Hyatt wrote: > >>On September 21, 2001 at 13:56:45, Eugene Nalimov wrote: >> >>>I believe explanation is even simpler. Of course it all depend on the compiler, >>>but probably for the code >>> (x == y) & (u == w) >>>it generated something like >>> t1 = 1 >>> if (x == y) goto L1 >>> t1 = 0 >>>L1: >>> t2 = 1 >>> if (u == w) goto L2 >>> t2 = 0 >>>L2: >>> t3 = t1 & t2 >>> ... >>>So you have *both* mispredicted branches and memory accesses. >>> >>>Eugene >>> >> >> >>no CMOV's??? >> >> >> >> >>> >>>On September 21, 2001 at 09:55:02, Robert Hyatt wrote: >>> >>>>On September 21, 2001 at 00:01:42, Antonio Dieguez wrote: >>>> >>>>> >>>>>hi Dann >>>>> >>>>>if (turno==0) >>>>>{ >>>>> if (eval0id1[indice]==p->idHashseg && eval0id2[indice]==p->idHashseg2) >>>>> { return cualeval0[indice]; } >>>>>} >>>>>else >>>>>{ >>>>> if (eval1id1[indice]==p->idHashseg && eval1id2[indice]==p->idHashseg2) >>>>> { return cualeval1[indice]; } >>>>>} >>>>> >>>>>you said to me the other day that putting &s there was faster in the profiling >>>>>you did. >>>>>That operations seemed expensive, I supose because are big arrays. And usually >>>>>if one is false(wich I guess happen at least 80% of the time) then both are >>>>>false. So I was puzzled why the & is faster there. >>>> >>>>It depends on the cost of accessing both halves of the &/&& operation. & >>>>needs both, && might bail out on the first. But then && will have two >>>>jumps, while & will have one. >>>> >>>>In your case, the branch misprediction seems to overwhelm the cost of >>>>fetching both operands for the "&" operation. >>>> >>>> >>>>> >>>>>be well. >>>>> >>>>> >>>>>>>can you tell me? >>>>>> >>>>>>Depends on a zillion things. Sometimes, you cannot make that translation. >>>>>> >>>>>>For instance, if you want to substitute & for &&, then you must have both >>>>>>operands be boolean (IOW: _ONLY_ take on the values 0 and/or 1). >>>>>> >>>>>>This is not a valid translation: >>>>>>int a = 1; >>>>>>int b = 2; >>>>>> >>>>>>if ((a && b) == (a & b) puts("My compiler is broken); >>>>>> >>>>>> >>>>>>If the cost of evaluating the operands is very high, then it may be better to >>>>>>use &&. >>>>>> >>>>>>Example: >>>>>> >>>>>>if (foo() && bar()) then foobar(); >>>>>> >>>>>>Suppose that foo() is fast, and bar() is really slow. Further, foo() is 0 most >>>>>>of the time. Then you would rather have the short circuit evaluation and >>>>>>branch. >>>>>> >>>>>>Missed branch predictions are expensive on newer chips, but it is not always an >>>>>>easy thing to see when one method is faster than the other.
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