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Subject: Re: A pondering idea... [a more clear {hopefully} example]

Author: Robert Hyatt

Date: 06:39:22 09/27/01

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On September 27, 2001 at 03:59:57, Uri Blass wrote:

>On September 26, 2001 at 21:45:46, Robert Hyatt wrote:
>
><snipped>
>>Here is the problem..   I had to explain this to Komputer Korner a few years ago
>>as well...
>>
>>If you correctly predict your opponent's move at least 50% of the time, or
>>more, then the way we currently ponder can _not_ be improved on.
>
>Not correct.
>There are ways to improve the pondering but not the way that bdann suggested.
>
>For example if your program ponders for the opponent move and fail high and find
>that it is winning after the fail high then it is possible that the program
>expect a blunder and it may be better to go back to the root position to see if
>the opponent has a better move and to ponder for the better move.


So?  If you are predicting > 50% of the time, then there is not a thing wrong
with sticking with this.  It can fail high this iteration, then fail low the
next one.


>
>Another idea is in cases that the opponent goes for a long think(for example 30
>minutes at 40/2 hours game) for one move and in this case it may be better to
>stop pondering after the program pondered for enough time and to start pondering
>for the next best move or for the root position.


Again, this doesn't work.  Given the choice of pondering a move I believe will
be correct over 50% of the time, vs pondering two different moves for 1/2 of
the time, I'll take the former _every_ time.  And get my _own_ deep search in
since my opponent thinks something is worth a deep think also.  So long as I
predict > 50% of the time there is _no_ better methodology.



>
>I agree that the way that Dann suggest is not the best because most of the moves
>are not forced moves and program still predict correctly a lot of these not
>forced moves.
>
>Uri



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