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Subject: Re: Question about Bit storage

Author: Robert Hyatt

Date: 11:03:24 01/29/02

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On January 29, 2002 at 10:47:40, Les Fernandez wrote:

>On January 29, 2002 at 09:57:30, Robert Hyatt wrote:
>
>>On January 28, 2002 at 17:48:48, Les Fernandez wrote:
>>
>>>Just curious to know what is the best being done now for storing a chess
>>>position.  In the worse case scenario (castling right exists) it takes me 162
>>>bits to store 32 pieces, color, location, side to move, castling, enpassant,
>>>promotion, ce and pv.  Now if castling rights do not exist then the worse case
>>>scenario for the above is 81 bits.  Much further reduction in bits/position is
>>>possible but at the moment I am interested in the above.
>>>
>>>Thanks in advance,
>>>
>>>Les
>>
>>
>>How can you store a complete chess position without castling rights in 81
>>bits?  castling rights are certainly not 81 bits of information to get you
>>up to 162.
>>
>>Something is wrong.
>
>Hi Bob,
>
>The point is that in cases where castling is not available there exists a
>minimum of 4 rotations that can be applied to a board, top-bot and left-right.
>The method I discuss to store a position requires 9 bits to store piece, color
>and x and y location.  32x9=288 and then 36 bits are needed to store the other
>pertinent things about the position.  (288+36)/4=81 bits/position on avg. just
>as Uri explained here (thx Uri sorry Bob if I was not clear).  I thought the
>scheme I used to store a piece using only 9 bits was different and would
>appreciate feedback here.
>
>Thanks,
>
>Les


I think your math is wrong.  If you need 288+36 bits to store one position, you
need 288+36-2 bits to store 1/4 of that number of positions.  This is log math
and you _subtract_ exponents, not divide.

ie 2^32 / 4 == 2^30, _not_ 2^8

That is where I am getting lost in your description...



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