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Subject: Re: DB doesn't do NULL move????

Author: Robert Hyatt

Date: 16:53:57 06/29/98

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On June 29, 1998 at 18:33:36, Bruce Moreland wrote:

>
>On June 29, 1998 at 13:28:31, Robert Hyatt wrote:
>
>>On June 29, 1998 at 12:39:13, Bruce Moreland wrote:
>
>>>I am merely stating that it can't be said that null-move is bad just because DB
>>>doesn't do it.
>
>>there I'd agree.  They are so much faster/stronger than the rest of us, that
>>whether they use null-move or not is probably inconsequential.  I believe that
>>null-move would make them even stronger, but Hsu has this "perfection" syndrome
>>that refuses to accept any error at all unless it is unavoidable.  With null-
>>move, you instantly agree to accept errors, in return for more depth that might
>>catch errors you didn't agree to accept.
>
>You have seen where this attitude gets you on a micro, I am sure, and my point
>is that once you have learned to jettison this attitude, I don't think you'll
>take it back if you get the horsepower again.
>
>>without a doubt correct, although I probably lean a little backward toward Cray
>>Blitz now, since parallel processing has boosted my speed enough, I'm now trying
>>to find time to investigate things that I found useful in CB, like singular
>>extensions, for one example.  I'd like to one day try null-move R=2 on CB, but
>>it would be *very* difficult to do since all that stuff is in assembly language.
>>But I'd like to know how that affects the thing since I *never* tried it, never
>>even tried recursive null-move in fact..
>
>I bet there would be a dramatic improvement.
>
>My feeling is based upon running Ferret with and without null-move during its
>evolution.  Null-move is always dramatically better overall on extended tactical
>tests.
>
>>they had a lot of pressure from us.  We were never slow, and almost beat them
>>the first time we played them, but a cute SMP bug made us avoid a outright
>>winning move that they were expecting, and we were going to play, until the
>>last minute.
>>
>>In fact, they never "overwhelmed" us in speed, since they were doing 2-3M nodes
>>per second in deep thought II, while we were only doing 1/4 of that or so at
>>the time.  As a result, their stick wasn't "that big", only a factor of 4 or
>>so.  But other things were certainly working for them in our games, like SE
>>for one.
>
>How many times did you play them?
>
>bruce

4.  first time we could have won.  last three we were just busted.  They see
too much.



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