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Subject: Re: What made Deep blue good? What will make programs much better now?

Author: Sune Fischer

Date: 10:50:18 07/08/02

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On July 08, 2002 at 13:27:15, Robert Hyatt wrote:

>On July 08, 2002 at 12:48:58, Sune Fischer wrote:
>
>>On July 08, 2002 at 11:34:36, Robert Hyatt wrote:
>>
>>>>I too am a DB fan.  Just like Bob.
>>>>
>>>>But I actually agree with you here.  I don't think DB did anything
>>>>*spectacular*.
>>>
>>>I totally disagree.  Their speed _was_ "spectacular".  And that was _the_
>>>point of Deep Blue, after all.  Not the point everyone _wants_ to be the
>>>point of deep blue, but _the point_ the team developed over 10 years...
>>>
>>
>>Here is a crazy thought, why not simulate DB?
>>Given all the papers, I think it should be possible to modify Craft to use the
>>same eval and extensions. We turn off hashing, nullmove, SEE and whatever DB
>>didn't have. Then we find a slow machine for Tiger and a super fast one for
>>Crafty, so Crafty (in DB-mode) has a 200 nps fold advantage.
>>
>>Ok lot of work, but seems this is the never ending story :)
>>
>>-S.
>
>
>This would be great if we had some of the DB guys helping.  Unfortunately,
>while they revealed a lot about various parts of DB, there is no single
>comprehensive source paper to use as a reference.  IE what are those 8,000
>unique eval terms in DB (some of those terms actually represent a matrix with
>multiple values so it is actually more complex than that)?  Ditto for some of
>their search algorithms.  They have given lots of 'hints' about things, but
>significant implementation details are not available.
>
>IE something like trying to build a F-1 by looking at it run around the track.
>There are _significant_ details that are not readily apparent from such
>observations...

Ahh, slight unforeseen problem. ;)
Maybe you can get a copy of the source, it's not like Hsu has a big use for it
anymore, unless he patented it or plans to some day revive the old legend?
(he could always edit out the "top secret" parts :)

I'm not even sure such a test would settle the discussion, but at least we would
have an active open source playing machine to work with.

-S.



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