Author: Robert Hyatt
Date: 13:28:52 11/06/02
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On November 06, 2002 at 16:24:10, Robert Hyatt wrote: >On November 06, 2002 at 15:59:11, Gian-Carlo Pascutto wrote: > >>On November 06, 2002 at 14:49:10, Robert Hyatt wrote: >> >>>As I said, it is an _easy_ hypothesis to test and toast... >> >>Any way to get your thing to accept rematches? >>I don't feel like babysitting the entire time. >> >>(BTW. You have a 2x hardware advantage and 6 man EGTB, >>but I'll play on nevertheless) >> >>-- >>GCP > > >If you want to play right now, it should be working. It is running on a quad >400 xeon, >as I am using my quad 700 to test a bunch of changes sent to me by Mike Byrne... > I will >have the "normal machine" back on later tonight, if all goes well... OK... maybe I misunderstood your question. rematch _should_ work, but you have to give me about 10 seconds after a game ends before firing one off. I am using the new winboard protocol 2 stuff, and until I initialize all the EGTB tables, I don't send the "done=1" so you might get that "I am not quite ready..." stuff from xboard... Not much I can do to stop that as the tables take about 10 seconds or so even on these 15K rpm ultra-scsi drives... If you prefer, I might can cobble up something so that Crafty will issue the rematch when it is ready, if _you_ don't have that same problem with done=1 stuff... If you do, give me an idea about how long to wait and I can fire off a challenge from within Crafty after an appropriate delay...
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