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Subject: Re: The opponents were "2nd. line" engines......

Author: Robert Hyatt

Date: 13:28:52 11/06/02

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On November 06, 2002 at 16:24:10, Robert Hyatt wrote:

>On November 06, 2002 at 15:59:11, Gian-Carlo Pascutto wrote:
>
>>On November 06, 2002 at 14:49:10, Robert Hyatt wrote:
>>
>>>As I said, it is an _easy_ hypothesis to test and toast...
>>
>>Any way to get your thing to accept rematches?
>>I don't feel like babysitting the entire time.
>>
>>(BTW. You have a 2x hardware advantage and 6 man EGTB,
>>but I'll play on nevertheless)
>>
>>--
>>GCP
>
>
>If you want to play right now, it should be working.  It is running on a quad
>400 xeon,
>as I am using my quad 700 to test a bunch of changes sent to me by Mike Byrne...
> I will
>have the "normal machine" back on later tonight, if all goes well...


OK... maybe I misunderstood your question.

rematch _should_ work, but you have to give me about 10 seconds after a game
ends
before firing one off.  I am using the new winboard protocol 2 stuff, and until
I initialize
all the EGTB tables, I don't send the "done=1" so you might get that "I am not
quite ready..."
stuff from xboard...  Not much I can do to stop that as the tables take about 10
seconds or so
even on these 15K rpm ultra-scsi drives...

If you prefer, I might can cobble up something so that Crafty will issue the
rematch when it
is ready, if _you_ don't have that same problem with done=1 stuff...

If you do, give me an idea about how long to wait and I can fire off a challenge
from within
Crafty after an appropriate delay...



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