Author: Jeroen Noomen
Date: 05:52:36 01/11/03
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On January 11, 2003 at 08:31:44, Lieven Clarisse wrote: >This is most probably a well known position (pasted below). But ruffian resigns >here (5 min/game PIII 450 64MB hash). I think this kind of situation can be >easily dealt with: if the evaluation score for the initial position is equal to >that, after 25 ply (for instance) for the best line, than the score for that >position should set to 0.00. In other words, if the engine can't make any >progress after a certain number of moves, it is draw; no mather how inbalanced >the material is for both sides. Might work for this position, doesn't work for millions of other positions. Chess is a game that cannot be caught in a limited number of rules. A program based on your proposal, will be much weaker than a program that doesn't do that. Programming the exceptions in chess will do only harm to the general playing strength. Only a clever human brain can solve positions as given below. Thanks for that! Chess must remain interesting and not just a calculating game that can be solved with a number of rules. Jeroen
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