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Subject: Re: Why comps are no GM (Anti + Statistics)

Author: Rolf Tueschen

Date: 06:12:12 02/04/03

Go up one level in this thread


On February 04, 2003 at 08:21:26, Uri Blass wrote:

>On February 04, 2003 at 06:40:16, Rolf Tueschen wrote:
>
>>On February 04, 2003 at 05:51:17, Andreas Guettinger wrote:
>>
>>>On February 03, 2003 at 19:05:27, Rolf Tueschen wrote:
>>>
>>>>On February 03, 2003 at 18:54:54, Peter Hegger wrote:
>>>>
>>>>>
>>>>>...how is it that they now consistently play at the 2700-2800 level? Against
>>>>>Kramnik (2810), against Bareev (2729), and now against Kasparov (2807), a
>>>>>program is turning in a 2807 performance and very much _holding its own_
>>>>>Calling any modern program a 2500 player is akin to calling the above mentioned
>>>>>super GM's 2500 players.
>>>>>It also looks to me as though the SSDF list is getting closer to the reality of
>>>>>the true state of program prowess than (admittedly) it use to be.
>>>>>Any comments welcome.
>>>>>Regards,
>>>>>Peter
>>>>
>>>>A pity that you do not read.   Show events are NOT a possible tool to calculate
>>>>the strength.   And hard competition doesn't exist.   That's it.   I still hold
>>>>that comps are 2400 at best in fierce tournament chess.
>>>>
>>>>
>>>>Rolf Tueschen
>>>
>>>
>>>First of all, I agree that humans play a lot better chess than computers. I.e.
>>>DJ did not mananage to get a reasonable attack against Kasparov in the current
>>>match. Humans seem to be much mure creative chess players.
>>>
>>>On the other hand, I doubt that the average rating performance of computers are
>>>much less than that of humans. Or say, they have the same Elo than top players.
>>>I.E. the human plays a top game with 47 good moves on a high level and 3
>>>blundering moves in it and will lose against the computer.
>>
>>I think you make a couple of typical mistakes in your chain of reasoning. You
>>completely leave out the idea of strict anti-comp play and I am talking about
>>strict = played and tested over a longer period of time. By many, not just one
>>or two players. Also you misunderstand Elo. Why should Elo of the players go
>>down when they control comps? My 2400 for comps (2003!) is a "vision" if you
>>want IF certain conditions would exist. And now let's take a look at chess.
>>
>>You say that a human makes 3 weak moves per game. I say you are talking about
>>human chess with all its delusions and projects. Here however we are talking
>>about anti-comp. Now think for a moment. You say that comps play not bad but
>>without great highlights. I think we all know that from the imbreeding campaigns
>>in SSDF etc. What does that mean? Very simple. The human anti-comp can just
>>concentrate on the typical anti strategies. There is no hurry. There is no
>>tension. There is no creativity on the side of the machines. What - honestly -
>>will you have more???
>>
>>I think that most people underestimate the human brain. And surely that of GM.
>>Look. A GM has a computer in his brain! How many times must I repeat that? You
>>become GM because you have that inborn talent of outstanding memory capacities
>>-first. And that is a must! Sine qua non - for all scientists. And then of
>>course the necessary talent for chess, which should be discovered with the age
>>of 5 or 6 years. Now the irritating news from psychology is: that memory has not
>>too much to do with say artistic genius in general. It could well be that you
>>land in a boring bureaucratic job but you know all the numbers of the telephone
>>book of say NY. That is also why chess GM are not by force deep thinkers. Not to
>>speak of philosophers. Lasker is the exception.
>>
>>That aspect is important because I must explain here why up to now not too many
>>GM really started to perform against comps. And those few who perform, do that
>>in show events with the usual hoax we know from simuls and other exhibitions.
>>That is mostly about money nothing else. My theory is that IF a few clever GM
>>would begin to compete against comps we would realise very fast how weak the
>>machines are in reality. IF humans develop a special 'counter technique'. But
>>make no mistake: you must be able to calculate lines up to say five moves. So
>>all amateur players and patzers below 1700 bye bye.   :)
>>
>>Know what I mean? Actually we have a complete fog of hot air in CC because NEVER
>>at least in public that has been shown by GM how serious the weaknesses of comps
>>really are. In public and for money it's part of the deal that GM simply don't
>>touch it what is weak. Or don't _talk_ about it.
>>
>>So, perhaps now you know when the number 2400 could exist and in which
>>conditions.
>>
>>
>>>If it is a 2800
>>>player, then the computer may have played the weaker moves, but won in the end
>>>and deserves reating of that level too.
>>
>>Fine. But the comps would also lose against 1900 or 2100 player! And that would
>>NEVER happen to GM! Period. :)
>
>losing against 1900 or 2100 player can happen to a GM and I know of cases when
>it happened.
>
>In one of them the GM fell to a prepared trap that the 2100 discovered in
>analysis before the game.
>
>In another case the GM simply did not play well and did mistakes so he lost
>against 1900 player.
>
>Uri

Please give exact headers or scores. And we were talking about 2600-2700 GM not
2445 GM from institutions for seniors. Please also exclude first rounds in Opens
because that is show event and commercial. :)

Rolf Tueschen



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