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Subject: Re: Maybe I understand better now ....

Author: Roberto Waldteufel

Date: 08:01:38 09/29/98

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On September 29, 1998 at 10:53:28, Don Dailey wrote:

>On September 28, 1998 at 20:02:42, John Coffey wrote:
>
>>Looking at my copies of old threads maybe I understand better...
>>
>>
>>Just because you're behind in material at a node, doesn't mean you
>>won't regain (some of) it in the search below that node.  Let's
>>imagine that at a node you are behind in material, but are just about
>>to deliver mate, and your opponent can't get out of it--even if he's
>>given two moves in a row.  The null move will return the mate score
>>and give you an instant cutoff.  Or imagine the oppenent can
>>get out of it with those two moves, but only at the loss of a lot
>>of material.  Again you might get a cutoff.
>>
>>The null move works as long as the score returned by the null move
>>search is greater than or equal to beta.  What the current material
>>is is...immaterial.
>>
>>-Dan.
>>
>>
>>>>>>I try them _everywhere_ in the search, before trying any other move.  The idea
>>>>>>is that if your opponent can't take two moves in a row and crush you, your
>>>>>>position is **overwhelming** and doesn't need any further searching to prove that
>>>>>>it is probably winning...
>>
>>
>>
>>
>>...... so even if we are behind in material, a null move search that gives
>>my the opposite side two moves in a row could still produce a positive
>>result?  I.e. I was a rook down, but null move analysis shows that I am
>>only a pawn down, chances are I am really crushing the opponent?   If so,
>>then does this return an evalation that we can use in the tree?
>>
>>John Coffey
>
>As was just pointed out to me recently,  a simpler way (conceptually)
>to view null move searching is to simply look at it as just another
>move in the move list.  For example, if you have 30 legal moves, then
>view the null move (followed by a depth reduced search) as the 31st
>move in the list (sorted to the front of course.)   Sometimes this
>move will give you a beta cutoff, other times it will simply provide
>a "best move" which raises alpha and makes the remaining search
>faster.
>
>I don't actually implement it just like this, but this is basically
>sound it COULD be implemented this way with no problems.
>
>- Don

Hi Don,

I can confirm that this works fine. I recently added null move test in my
program, and this is exactly how I implemented it.

Best wishes,
Roberto



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