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Subject: Re: an evaluation problem of chess programs

Author: blass uri

Date: 12:06:17 10/02/98

Go up one level in this thread



On October 02, 1998 at 13:12:02, Robert Hyatt wrote:


>>I understand that tablebases provide -MatNN,+MAtNN and draw scores
>>but I do not understand how can you go to positions that you use tablebases
>>at depth 12 from the initial position because tablebases are for KPP against K
>>or KP against KP and not for positions with more pieces.
>>You need to calculate more than 16 plies to go to positions that you can
>>use tablebases if you do not do special extensions in pawn endings.
>>
>>I thought that If you can see by tablebases that the position is -MatNN because
>>it is KPP against K then you can see without tablebases that the position is not
>>-0.xx because the static evaluation function without tablebases is not -0.xx
>>
>>Uri
>
>
>You are misunderstanding how I use them.  Imagine a position with KBN vs K.
>You understand that in that position, crafty will play perfectly, and will win
>with the KBN side, correct?
>
>IE in this position:
>
>       +---+---+---+---+---+---+---+---+
>    8  | *K|   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    7  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    6  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    5  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    4  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    3  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    2  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    1  | K | B | N |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>         a   b   c   d   e   f   g   h
>
>crafty promptly says Kb2 Mat25...  ok so far...
>
>now lets modify the position to this:
>
>
>       +---+---+---+---+---+---+---+---+
>    8  | *K| *R| *Q|   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    7  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    6  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    5  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    4  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    3  |   | R |   |   |   |   | B |   |
>       +---+---+---+---+---+---+---+---+
>    2  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    1  | K | B | N |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>         a   b   c   d   e   f   g   h
>
>
>In this position. crafty says Be4+ Mat34, with a 2 second search.  How did
>it do that?  like this:
>
>                8     2.03  Mat34   1. Be4+ Ka7 2. Bxb8+ Ka6 3. Bb7+ Qxb7
>                                    4. Rxb7 Kxb7
>                8->   3.27  Mat34   1. Be4+ Ka7 2. Bxb8+ Ka6 3. Bb7+ Qxb7
>                                    4. Rxb7 Kxb7
>
>What it did was to search deeply enough to see that it could trade bishop
>and rook for the opponent's rook and queen, leaving it in a KBN vs K position.
>And after searching the 8 plies into the future (as it did above) it then found
>the endgame database position and said "aha, Mate in N from this point."
>
>This is why my current version (15.21) won't play Rxb2, because it can see
>deeply enough into the future to see the white king eating the black pawns
>and that gives "mate in N". Or in some variations it sees one black and one
>white pawn being traded, and that also leads to mate in N.

The difference is that in your example you have a line of 8 plies leading to the
position that you use tablebases and
you have not a line of 12 plies from the position before Rxb2 that can lead to
KPP against K or KP against KP

because the white king must do at least 9 moves to eat the black pawns
Kxb2,Kc2,Kd3,Ke4,Ke5,Kf6,Kg7,Kxh7,Kxg6

Uri





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