Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Here are some actual numbers

Author: Robert Hyatt

Date: 14:43:12 04/14/03

Go up one level in this thread


On April 14, 2003 at 17:15:41, Vincent Diepeveen wrote:

>On April 13, 2003 at 22:39:39, Robert Hyatt wrote:
>
>>On April 13, 2003 at 11:49:28, Vincent Diepeveen wrote:
>>
>>>On April 13, 2003 at 11:27:53, Robert Hyatt wrote:
>>>
>>>I said initially. It drops back to 10 splits a second in DIEP after a while.
>>>Search depth matters.
>>>
>>>Let's compare 2 things.
>>>
>>> time=45.98  cpu=464%  mat=0  n=37870294  fh=88%  nps=823k
>>> ext-> chk=638414 cap=249442 pp=9588 1rep=32966 mate=223
>>> predicted=0  nodes=37870294  evals=14565859
>>> endgame tablebase-> probes done=0  successful=0
>>> hashing-> trans/ref=28%  pawn=93%  used=28%
>>> SMP->  split=431  stop=57  data=6/64  cpu=3:33  elap=45.98
>>>
>>>MT 2  crafty 18.10 which i have here. 431 splits at 45 seconds. I guess you must
>>>limit in crafty the number of splits a lot as splitting is expensive in crafty
>>>when compared to the costs of a single node.
>>
>>I'm not sure how expensive it is compared to a node.  I'll run a test where
>>I do the split overhead at every node to compare, however...
>>
>>
>>
>>I don't limit them at all.  The only limit is the YBW algorithm.  But I split
>>at the root also, which reduces them signficantly...
>
>I can split at the root nowadays, but i have turned it off for diep. it gives
>too poor speedup for me. The interesting thing which searching SMP can give is
>transpositions at a big depth which possibly are overwritten by a sequential
>search. i don't want to miss them.

Maybe you don't split at the root correctly.  I limit this with some intelligent
guesswork, so that if it appears that I might change my mind this iteration,
then
I don't split at the root until I have searched all moves that I think might
replace
the best move...


>
>As i showed half a year ago the chance is a bigger with SMP 2 threads/processes
>that the chance that a transposition cutoff occurs with a depthleft a slighly
>bit bigger on average than when doing deep sequential searches (of course
>hashtable needs to be able to get filled quite some, but under practical
>tournament conditions this is the case in most programs).
>
>I will however again experiment with splitting in root with a 128 processor run,
>when this works very well. Not to reduce number of splits so much but to get the
>cpu's sooner non-idling (where idling as we know is not really idling at all).
>
>128 cpu runs of 10 minutes are not too expensive. 1280 minutes / 60 = 21 cpu
>hour. Of course the only hard thing is when you are unlucky with a run (each run
>can be different and perhaps one time you have a very poor run which gives a bad
>speedup, where reality is it would give a better speedup).
>
>Anyway splitting in root doesn't work for me with 2-16 cpu's.

As I said, you have to think about it.  There are ways to make it work, and it
lowers overhead drastically when it is done correctly.  (search overhead goes
down).

>
>Best regards,
>Vincent
>
>>
>>>
>>>Let's ignore the cpu=464% i do not understand why it says that. I have it at
>>>mt=2. probably small i/o bug.
>>>
>>>Now let's diep search for around this time:
>>>
>>>Took 0.12 seconds to start all 1 other processes out of 2
>>>00:00     21   0k 0 0 21 (2) 2 (0,0) -0.022 Ng1-f3 d7-d5
>>>++ d2-d4 procnr=0 terug=1 org=[-22;-21] newwindow=[-22;520000]
>>>00:00     71   0k 0 0 71 (2) 2 (0,0) 0.001 d2-d4 d7-d5
>>>00:00    175   0k 0 0 175 (2) 3 (0,2) 0.157 d2-d4 d7-d5 Ng1-f3
>>>00:00    443   0k 0 0 443 (2) 4 (0,5) 0.001 d2-d4 d7-d5 Ng1-f3 Ng8-f6
>>>00:00 150800 151k 0 0 1508 (2) 5 (0,19) 0.190 d2-d4 d7-d5 Ng1-f3 Ng8-f6 Nb1-c3
>>>00:00 318900 319k 0 0 3189 (2) 6 (0,27) 0.001 d2-d4 d7-d5 Ng1-f3 Ng8-f6 Nb1-c3 N
>>>b8-c6
>>>00:00 149744 150k 0 0 13477 (2) 7 (3,68) 0.179 d2-d4 d7-d5 Ng1-f3 Ng8-f6 Bc1-f4
>>>Nf6-h5 Bf4-g5
>>>00:00 136110 136k 0 0 27222 (2) 8 (6,147) 0.001 d2-d4 d7-d5 Ng1-f3 Ng8-f6 Bc1-f4
>>> Nf6-h5 Bf4-g5 Nb8-c6
>>>00:01 127109 127k 0 0 205917 (2) 9 (45,502) 0.105 d2-d4 Ng8-f6 Nb1-c3 Nb8-c6 Bc1
>>>-f4 d7-d6 Ng1-f3 Bc8-f5 e2-e3
>>>00:04 127013 127k 0 0 572829 (2) 10 (76,666) 0.001 d2-d4 Ng8-f6 Nb1-c3 d7-d5 Bc1
>>>-f4 Bc8-f5 Ng1-f3 Nb8-c6 Nf3-e5 Nf6-e4
>>>00:17 152655 153k 0 0 2648566 (2) 11 (330,1980) 0.108 d2-d4 d7-d5 Ng1-f3 Nb8-c6
>>>Nb1-c3 Bc8-f5 Nf3-h4 Bf5-c8 Bc1-g5 Ng8-f6 e2-e3
>>>00:38 154041 154k 0 0 5889009 (2) 12 (743,4189) 0.008 d2-d4 d7-d5 Bc1-f4 Bc8-f5
>>>Ng1-f3 Ng8-f6 Nb1-c3 Nb8-c6 Nc3-b5 Ra8-c8 Nf3-e5 Nc6xe5 d4xe5
>>>
>>>Of course if i use same conditions like crafty when to split then it will look
>>>different with regards to the number of splits performed.
>>>
>>>Splitting in diep is very cheap. I already split >= 2 ply left searches and i
>>>split quickly in current versions.
>>
>>I split everywhere.  It is possible to limit this and I think the current
>>version avoids splitting at the last 2-3 plies of the tree.  I haven't tested
>>this on my dual to see if the current value is correct, however...
>>
>>
>>> The reason is that you get 500 cpu's quicker
>>>busy and find bugs sooner. No doubt in future i will again optimize it to a
>>>state where it will optimize search depth more at x86. If that's with many
>>>splits a second at 2-4 processes, then i'll go for that. If it is with less
>>>splits a second i'll go for that.
>>>
>>>Note that the 4189 number at 12 ply is not the number of splits only, it is the
>>>total number of searches. So about 11*20 + 1 = 220 + 1 = 221 are from searching
>>>the root.
>>>
>>>>On April 13, 2003 at 08:32:37, Vincent Diepeveen wrote:
>>>>
>>>>>On April 13, 2003 at 08:21:42, Vincent Diepeveen wrote:
>>>>>
>>>>>>On April 13, 2003 at 02:37:57, Tom Kerrigan wrote:
>>>>>>
>>>>>>>On April 13, 2003 at 01:04:52, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>It _is_ pinned on SMT.  The two logical processors are producing wildly
>>>>>>>>imbalanced results when using threads, vs using two separate processes.  It
>>>>>>>>would appear to be cache-related...
>>>>>>>
>>>>>>>This is some sort of joke, right? You and Vincent see the same behavior, you
>>>>>>>have SMT and Vincent doesn't, and somehow the problem is with SMT?
>>>>>>>
>>>>>>>How much of the time are your threads idle, out of curiosity? If one thread is
>>>>>>>idle much more than the other, then of course that is going to skew your NPS.
>>>>>>>
>>>>>>>-Tom
>>>>>>
>>>>>>Of course both Crafty and DIEP are using YBW. I didn't checkout what bob does
>>>>>>here, but in past in DIEP i used to always let process 0 let the search start.
>>>>>>Nowadays that is not the case. The i/o thread picks the first process it can
>>>>>>get. All search processes are completely identical. This process then is
>>>>>>starting the search. That means the other CPUs idle when this process starts the
>>>>>>search.
>>>>>
>>>>>also read that 'idle' not in litterary sense. Letting them REALLY idle with
>>>>>sleep() or WaitForSingleObject, is at a REAL smp system (like dual K7) just too
>>>>>expensive. Latency to wake up processors is at sick high levels. 15 ms just like
>>>>>that. Imagine that because of the YBW search, you have to split initially like
>>>>>50-100 times a second. 15ms is death sentence. So 'idle' cpu's are spinning
>>>>>around until at a shared memory variable some flag is set. I let them do some
>>>>>arithmetic function for a 100 times while 'idling'.
>>>>
>>>>If you do this right you won't split _that_ often.
>>>>
>>>>              time=35.97  cpu=381%  mat=-1  n=80006982  fh=92%  nps=2224k
>>>>              ext-> chk=1487513 cap=353299 pp=32860 1rep=79236 mate=15135
>>>>              predicted=3  nodes=80006982  evals=19493470
>>>>              endgame tablebase-> probes done=0  successful=0
>>>>              SMP->  split=1840  stop=163  data=15/64  cpu=2:17  elap=35.97
>>>>              time used:  29.81
>>>>
>>>>
>>>>In the above from a game on ICC, in 35 seconds, I did 1800 splits total.  The
>>>>deeper the search the better this becomes...
>>>>
>>>>              time=2:33  cpu=396%  mat=0  n=282753699  fh=91%  nps=1840k
>>>>              ext-> chk=3046093 cap=1083298 pp=16735 1rep=192964 mate=3400
>>>>              predicted=8  nodes=282753699  evals=114936261
>>>>              endgame tablebase-> probes done=0  successful=0
>>>>              SMP->  split=2683  stop=424  data=15/64  cpu=10:09  elap=2:33
>>>>              time used:   8.29
>>>>
>>>>              time=4:03  cpu=396%  mat=0  n=466004128  fh=90%  nps=1911k
>>>>              ext-> chk=3120074 cap=1773259 pp=60704 1rep=227466 mate=5595
>>>>              predicted=9  nodes=466004128  evals=160300467
>>>>              endgame tablebase-> probes done=0  successful=0
>>>>              SMP->  split=5811  stop=950  data=18/64  cpu=16:06  elap=4:03
>>>>              time used:   2:43
>>>>
>>>>              time=3:47  cpu=396%  mat=0  n=421757405  fh=92%  nps=1855k
>>>>              ext-> chk=3436512 cap=1222511 pp=75583 1rep=186606 mate=3165
>>>>              predicted=12  nodes=421757405  evals=149496490
>>>>              endgame tablebase-> probes done=0  successful=0
>>>>              SMP->  split=3524  stop=337  data=17/64  cpu=15:01  elap=3:47
>>>>
>>>>>
>>>>>>In crafty that's also the case, but i do not know whether Bob always picks a
>>>>>>certain thread as first. If so then that might explain quite something.
>>>>>>
>>>>>>Measuring idle time with SMT is very hard to do objective, but of course you can
>>>>>>relatively check it out. Basically the problem is you do not know what the
>>>>>>maximum % is that i can get out of SMT, because it is dependant upon the other
>>>>>>process too.



This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.