Author: Kurt Utzinger
Date: 14:47:23 07/15/03
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On July 15, 2003 at 16:07:44, George Tsavdaris wrote: >On July 15, 2003 at 15:21:17, Robert Hyatt wrote: > >>Here is a position reached in a game on ICC between Crafty and an >>unnamed opponent: >> >>[D]8/2k2p2/7p/ppPK4/6P1/P6P/8/8 w 0 1 >> >>This seems like a simple "distant passed pawn" idea where black's king isss >>closer to the remaining pawns after the queen-side pawns are all gone. I'd >>hope not many would play c6 and lost instantly, but at least one commercial >>engine does. Goes to show that _anything_ can happen in a comp vs comp >>game of chess. :) >> >Deep Junior 8 makes ~4 minutes in a PIV 1500MHz to see c6 is losing and >it's the first choice, until it sees Ke5 or Ke4. So in time control of >120'/40+120'/40, in my computer, it would PROBABLY play the wrong move, >but in a fast Dual/Quad it wouldn't. Amazing ... on my P4 1.8/48 MB hash, Junior8 single CPU just requires 1 second to throw away the losing move c6. Below the corresponding analysis: Neue Partie 8/2k2p2/7p/ppPK4/6P1/P6P/8/8 w - - 0 1 Analysis by Junior 8: 1.c6 b4 2.axb4 axb4 3.Kc4 Kxc6 4.Kxb4 Kd7 ² (0.65) Tiefe: 3 00:00:00 ³ (-0.30) Tiefe: 9 00:00:00 4kN 1.h4 a4 2.Kd4 Kc6 3.h5 f6 4.Ke4 Kxc5 5.Kf5 Kd5 6.Kxf6 Kd6 ² (0.66) Tiefe: 9 00:00:00 6kN = (-0.15) Tiefe: 18 00:00:01 1216kN, tb=43 1.c6 b4 2.axb4 axb4 3.Kc4 Kxc6 4.Kxb4 Kd5 5.Kc3 Ke4 6.Kc4 f6 = (-0.04) Tiefe: 18 00:00:01 1329kN, tb=63 1.Ke4 Kd7 2.Ke5 Kc6 3.Kd4 Kb7 = (0.00) Tiefe: 18 00:00:02 1688kN, tb=104 = (0.00) Tiefe: 30 00:03:51 133376kN, tb=107832 (Utzinger, MyTown 15.07.2003)
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