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Subject: Re: Can your engine break a position open,if the human wants to play a draw?

Author: Uri Blass

Date: 09:28:56 09/16/03

Go up one level in this thread


On September 16, 2003 at 12:16:19, Drexel,Michael wrote:

>On September 16, 2003 at 11:54:09, Anthony Cozzie wrote:
>
>>On September 16, 2003 at 11:50:35, Drexel,Michael wrote:
>>
>>>On September 16, 2003 at 08:38:33, scott farrell wrote:
>>>
>>>>On September 16, 2003 at 06:25:59, Drexel,Michael wrote:
>>>>
>>>>>On September 16, 2003 at 06:10:13, scott farrell wrote:
>>>>>
>>>>>>[d] r3r1k1/1b3pbp/2p2np1/1p1p1q2/pP1Pp3/P1P1P1PP/1B2QPK1/3RRNN1 b - - 0 107
>>>>>>
>>>>>>If a human is playing white, and just moves d1d2, and d2d1, can this position be
>>>>>>broken open?
>>>>>
>>>>>Without analysis I dare to say the position is completely lost for white.
>>>>>h5,Bc8,Bf8,Bd6
>>>>>Black is more or less a piece up and should win.
>>>>>
>>>>>Michael
>>>>>
>>>>
>>>>Isnt that roughly the line crafty played that I showed below. But I dont see the
>>>>continuation, and neither does crafty.
>>>>
>>>>How do you stop white from playing d1d2, d2d1 ?
>>>>
>>>>Scott
>>>
>>>In this position almost any move order will finally stop white from playing
>>>d1d2,d2d1 because checkmate ends the game :)
>>>
>>>In principle your program should avoid pawn chains against humans.
>>>If your program plays for example 1.e4 c6 2.d4 d5 3.e5 (no book of course) or
>>>1.c3 e5 2.d4 e4 then there is something wrong.
>>>
>>>Michael
>>
>>That is the crafty approach, and it certainly works.  I'd rather teach Zappa to
>>understand them, though. I don't see any reason why a computer can't play closed
>>positions well.  Its just a matter of writing some eval code.
>>
>>anthony
>
>In closed positions long-term plans are often important and this is not a matter
>of writing some eval code.

Why do you assume that long-term plans cannot be described by some eval code?
The same target may be achieved by more than one way.

Uri



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