Author: Drexel,Michael
Date: 09:16:19 09/16/03
Go up one level in this thread
On September 16, 2003 at 11:54:09, Anthony Cozzie wrote: >On September 16, 2003 at 11:50:35, Drexel,Michael wrote: > >>On September 16, 2003 at 08:38:33, scott farrell wrote: >> >>>On September 16, 2003 at 06:25:59, Drexel,Michael wrote: >>> >>>>On September 16, 2003 at 06:10:13, scott farrell wrote: >>>> >>>>>[d] r3r1k1/1b3pbp/2p2np1/1p1p1q2/pP1Pp3/P1P1P1PP/1B2QPK1/3RRNN1 b - - 0 107 >>>>> >>>>>If a human is playing white, and just moves d1d2, and d2d1, can this position be >>>>>broken open? >>>> >>>>Without analysis I dare to say the position is completely lost for white. >>>>h5,Bc8,Bf8,Bd6 >>>>Black is more or less a piece up and should win. >>>> >>>>Michael >>>> >>> >>>Isnt that roughly the line crafty played that I showed below. But I dont see the >>>continuation, and neither does crafty. >>> >>>How do you stop white from playing d1d2, d2d1 ? >>> >>>Scott >> >>In this position almost any move order will finally stop white from playing >>d1d2,d2d1 because checkmate ends the game :) >> >>In principle your program should avoid pawn chains against humans. >>If your program plays for example 1.e4 c6 2.d4 d5 3.e5 (no book of course) or >>1.c3 e5 2.d4 e4 then there is something wrong. >> >>Michael > >That is the crafty approach, and it certainly works. I'd rather teach Zappa to >understand them, though. I don't see any reason why a computer can't play closed >positions well. Its just a matter of writing some eval code. > >anthony In closed positions long-term plans are often important and this is not a matter of writing some eval code. Of course the human opponent will blunder more often in open positions and the computer will make less serious strategical mistakes. Michael > >> >> > >>>>> >>>>>Do any engines detect this behaviour and play differently? >>>>> >>>>>There is a player on ICC that is pretty good at doing this to my engine, and I >>>>>am trying to stop him with coding. >>>>> >>>>>I play with white it with crafty 19.3, with d1d2, d2d1, and this is the >>>>>continuation: >>>>> >>>>>[FEN "4r1k1/1b3pbp/r1p2np1/1p1p1q2/pP1Pp3/P1P1P1PP/1B1Q1PK1/3RRNN1 b - - 0 1"] >>>>>{-------------- >>>>>. . . . r . k . >>>>>. b . . . p b p >>>>>r . p . . n p . >>>>>. p . p . q . . >>>>>p P . P p . . . >>>>>P . P . P . P P >>>>>. B . Q . P K . >>>>>. . . R R N N . >>>>>black to play >>>>>--------------} >>>>>1... Bc8 2. Qe2 Qg5 3. Rd2 Bf5 4. Rdd1 Bf8 5. Rd2 Bd6 6. Rdd1 Qh6 7. Rd2 >>>>>Raa8 8. Rdd1 Rad8 9. Rd2 Re7 10. Rdd1 Be6 11. Rd2 Ree8 12. Rdd1 Rc8 13. Rd2 >>>>>Ra8 14. Rdd1 Rad8 15. Rd2 Rf8 16. Rdd1 Rfe8 17. Rd2 Rc8 18. Rdd1 Red8 19. >>>>>Rd2 >>>>>* >>>>> >>>>>with no changes in site: >>>>>depth=10 14/36 -1.42 19. ... Re8 20. Nh2 Bf5 21. Qf1 Ra8 22. Kh1 Rad8 23. Qg2 >>>>>Qg5 24. Ne2 >>>>> >>>>>Scott
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