Author: martin fierz
Date: 08:31:18 10/29/03
Go up one level in this thread
On October 29, 2003 at 09:32:37, Gerd Isenberg wrote: >On October 29, 2003 at 07:00:56, martin fierz wrote: > >>On October 28, 2003 at 15:01:40, Gerd Isenberg wrote: >> >>>On October 28, 2003 at 14:50:35, Martin Schreiber wrote: >>> >>>>Hi, >>>> >>>>For my hash tables I need 64 bit random numbers, but I don't know the source >>>>code. >>>>I use Dev-C++. >>>>Can anybody help me? >>>> >>>>Martin >>> >>>This simple one works quite well >>> >>>UINT32 HashRand32() >>>{ >>> static UINT32 r = 0; >>> return (r = 1664525L*r + 1013904223L); >>>} >>> >>>... >>>hashval = HashRand32(); >>>hashval = (hashval << 32) | HashRand32(); >> >>i use a similar concatenation of random numbers generated with the C rand() >>function. >> >>i have never believed all the stuff about "bad" or "good" random numbers for >>hashing purposes (of course, for other things it's different...). i also don't >>believe this "hamming distance" stuff. i'd be very surprised if any of this made >>any difference in practice. has anybody ever tested this? >> >>cheers >> martin > > >Hi Martin, > >i'm not an expert in pseudo random number generators. >I never tried C-rand() so far, because it may vary from system to system and i >want deterministic numbers independent from compiler or os. I looked for min and >average hamming distance, but i have no idea whether a min hamming distance of >let say 16 does necessarily imply higher collision rate as 30. >I store the whole 64 bit signature inside my hash structure - and even look for >validity of the stored move. > >Cheers, >Gerd hi gerd, there was once a discussion about hamming distance and good random numbers, and IIRC there was also a "good" function for getting one's random numbers. i compared that with mine, which was supposed to be "bad" and couldn't find any difference in practice... that's why i don't believe this stuff any more! cheers martin
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