Author: Jürgen Hartmann
Date: 11:29:41 11/15/98
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Two or three months ago I read in a usenet discussion group that an english programmer (Whittington) claimed that with his new version of an autoplayer connection he had found ways to disable the learning of all his opponents. He said he did it because the introduction of learning was a consequence of the somewhat artificial autoplayer match testing and had not much to do with real world chess. I thought his solution was amusing. Those new learning and anti-learning features of chess software remind me of a game we used to play as students on the Atari ST: It was called "Core Wars". You had to write an assembler program in a software-emulated address space and the only purpose was to overwrite 'enemy' programs. Jürgen Hartmann
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