Author: Amir Ban
Date: 13:53:02 11/15/98
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On November 15, 1998 at 14:29:41, Jürgen Hartmann wrote: >Two or three months ago I read in a usenet discussion group that an english >programmer (Whittington) claimed that with his new version of an autoplayer >connection he had found ways to disable the learning of all his opponents. He >said he did it because the introduction of learning was a consequence of the >somewhat artificial autoplayer match testing and had not much to do with real >world chess. > >I thought his solution was amusing. Those new learning and anti-learning >features of chess software remind me of a game we used to play as students on >the Atari ST: It was called "Core Wars". You had to write an assembler program >in a software-emulated address space and the only purpose was to overwrite >'enemy' programs. > > >Jürgen Hartmann What was the method he suggested ? I've also written posts here about "what to do against a learner". A wide book and a little randomization is all you need. Amir
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