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Subject: Re: Go programming

Author: Roy Eassa

Date: 09:42:29 02/13/04

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On February 13, 2004 at 12:14:48, Tord Romstad wrote:

>On February 13, 2004 at 11:51:27, Roy Eassa wrote:
>
>>On February 13, 2004 at 11:01:41, Tord Romstad wrote:
>>
>>
>>>Go games between strong players of similar strengths are often decided
>>>by very long, complicated forced lines where both players repeatedly
>>>have to make deep and precise calculations in order to find the right
>>>moves.  This is what I meant when I claimed that Go games can be very
>>>tactically complicated.
>>>
>>
>>
>>You've said that eloquently.
>
>Thanks!
>
>>I'd like to hear your description of the NON-tactical aspects of Go as
>>played by professionals.
>
>I'm afraid I have to leave that question to stronger Go players than
>me (are you there, Janosch?).  I simply do not understand the strategical
>aspects of Go well enough to understand what is going on in games between
>professionals.
>
>Tord


But having read several Go books, I think it's fair to say that it's steeped in
almost-mystical language of "shape" and "thickness" and "influence" and many
other exotic terms, and that there are scores of zen-like proverbs that purport
to pertain to Go as well as to life.  That leads me to two somewhat
contradictory lines of thought: first, that it really IS much deeper and more
unsolvable than even chess, and second, that it's REALLY ripe for a
"myth-busting" (a new algorithmic approach that deflates a lot of the mystery by
defeating dan-level pros the way chess GMs are now often beaten by programs).
The point for me is that BOTH of these lines of thought can best be furthered
if/when there is a standard GUI with lots & lots of people developing engines
for it, like in chess today with WinBoard or ChessBase/Fritz.  Hundreds of smart
programmers worldwide fiercely competing against each other would be a much
quicker way to learn more than today's state where there's just a handful of Go
programmers.



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