Author: Roy Eassa
Date: 09:42:29 02/13/04
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On February 13, 2004 at 12:14:48, Tord Romstad wrote: >On February 13, 2004 at 11:51:27, Roy Eassa wrote: > >>On February 13, 2004 at 11:01:41, Tord Romstad wrote: >> >> >>>Go games between strong players of similar strengths are often decided >>>by very long, complicated forced lines where both players repeatedly >>>have to make deep and precise calculations in order to find the right >>>moves. This is what I meant when I claimed that Go games can be very >>>tactically complicated. >>> >> >> >>You've said that eloquently. > >Thanks! > >>I'd like to hear your description of the NON-tactical aspects of Go as >>played by professionals. > >I'm afraid I have to leave that question to stronger Go players than >me (are you there, Janosch?). I simply do not understand the strategical >aspects of Go well enough to understand what is going on in games between >professionals. > >Tord But having read several Go books, I think it's fair to say that it's steeped in almost-mystical language of "shape" and "thickness" and "influence" and many other exotic terms, and that there are scores of zen-like proverbs that purport to pertain to Go as well as to life. That leads me to two somewhat contradictory lines of thought: first, that it really IS much deeper and more unsolvable than even chess, and second, that it's REALLY ripe for a "myth-busting" (a new algorithmic approach that deflates a lot of the mystery by defeating dan-level pros the way chess GMs are now often beaten by programs). The point for me is that BOTH of these lines of thought can best be furthered if/when there is a standard GUI with lots & lots of people developing engines for it, like in chess today with WinBoard or ChessBase/Fritz. Hundreds of smart programmers worldwide fiercely competing against each other would be a much quicker way to learn more than today's state where there's just a handful of Go programmers.
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