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Subject: Re: Let's get the CCT ball rolling

Author: Brian Richardson

Date: 12:05:17 11/24/04

Go up one level in this thread


On November 24, 2004 at 12:15:44, Will Singleton wrote:

>On November 24, 2004 at 09:37:21, Anthony Cozzie wrote:
>
>>On November 24, 2004 at 09:04:11, James Swafford wrote:
>>
>>>I've seen a couple of attempts to get some discussion started about
>>>CCT, but AFAIK nothing's on the books yet.
>>>
>>>Anthony- did you ever get up with Volker?  He's fantastic at
>>>organizing these things; I hope he's willing to do it again.
>>>
>>>Was a date /format ever decided on?  I'd like to play again this
>>>year, but that depends on the date (I can't play the weekend of
>>>the Jan 22nd/23rd).  Of course, majority rules...
>>>
>>>I think a lot of folks will want to start lobbying for their
>>>favorite time control, but maybe we can start by agreeing on when
>>>we can play:
>>>
>>>1. If you are interested in playing, what weekend(s) would
>>>   work for you (or wouldn't work for you) in the Jan/Feb
>>>   time frame?
>>>
>>>2. What are your thoughts on stretching the event out over
>>>   two weekends?  Would you be less likely or unable to play?
>>>
>>>--
>>>James
>>
>>I just got Volker's email from Ralf, and sent him an email not 5 minutes ago.  I
>>agree he did an excellent job last year.  Anything in January _or_ February is
>>fine with me; I have no social life worth talking about ;)
>>
>>I'd like to propse 60 2 as the timecontrol for CCT.  The problem with a large
>>increment is that since we are playing with computers, there will always be *at
>>least one* game that goes out to 150 moves.  So a 10 second increment will give
>>the average game 60*10 = 10 minutes, while delaying the tournament 150*10 = 25
>>minutes.  Therefore, I think keeping the increment small is a good idea, and if
>>you screw up your time allocation, that is your problem.  At 60 2, we can pretty
>>much guarantee all games will be finished in 60 + 60 + 4*150/60 = 2:10, which is
>>about right IMO.
>>
>>I'd also like to point out (again) that I don't like tiebreak blitz games. :)
>>
>>anthony
>
>With a 60 2 time control, you might get more than tiebreak blitz games. :)
>
>45 10, with 9 rounds over one weekend, seems to have worked well for the last
>two events.  CCT4 had 2 weekends at 60 10.  2 weekends makes it tough for some
>folks to participate, and I think we ought to try to continue to make it as
>accessible as we can.
>
>So I would vote for keeping the same format as last year.  Late January or early
>Feb is fine.
>
>Will

I also would prefer only one weekend.
Also, I don't think there is a significant difference in what moves most engines
would play between 45 and 60, but I do think it is very important to try to
finish each round in under 2 hours so the maximum number of rounds per day can
be scheduled.
Brian



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