Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Is Possible a Challenger in Playchess Dr Robert Hyatt Crafty and Quark ?

Author: Uri Blass

Date: 05:45:21 05/29/05

Go up one level in this thread


On May 29, 2005 at 06:57:36, Vasik Rajlich wrote:

>On May 28, 2005 at 12:41:24, Vasik Rajlich wrote:
>
>>On May 28, 2005 at 11:18:05, Matthew Hull wrote:
>>
>>>On May 28, 2005 at 10:46:48, Vasik Rajlich wrote:
>>>
>>>>On May 27, 2005 at 18:02:25, Uri Blass wrote:
>>>>
>>>>>On May 27, 2005 at 17:54:57, Pablo Ignacio Restrepo wrote:
>>>>>
>>>>>>
>>>>>>Hello Thomas
>>>>>>I would like to see playing into playchess engines room, to Dr. Robert Hyatt
>>>>>>engines.
>>>>>>For me is a problem to play into ICC because I have not premoves into ICC, and
>>>>>>as a guest if there are disconnection immediately I will be lost.
>>>>>>I would like to play a challenger (just for fun and for testing engines to be
>>>>>>better engines and of course me too) into playchess against Crafty from Dr
>>>>>>Robert Hyatt and against Quark, if could be possible into main room better for
>>>>>>everyone.
>>>>>>Unique way for me to discover new ways will be playing in long time controls.
>>>>>>This has been a dream for me Thomas.
>>>>>>Best regard,
>>>>>>Pablo
>>>>>
>>>>>If I understand correctly
>>>>>I understand that engines lose on time automatically at move 257 in playchess
>>>>>and that this problem is not engine problem but interface problem.
>>>>>
>>>>>I think that if this problem is not fixed then engines suffer from unfair
>>>>>conditions in playchess.
>>>>>
>>>>>Uri
>>>>
>>>>It seems that maybe you don't understand the technique.
>>>>
>>>>A human with pre-move (and just enough lag) will always win a closed position on
>>>>time if the game is long enough - regardless of time control (as long as there
>>>>is no increment), and regardless of anything that happens on move 257.
>>>
>>>
>>>Bob Hyatt says crafty will never lose on time this way.  So far, Pablo has not
>>>been able to win against crafty on ICC with this technique.
>>>
>>>
>>>>
>>>>Vas
>>
>>Let me show you how to do it :)
>>
>>Vas
>
>Ok - crafty is damn hard to provoke into closing the position and I didn't have
>the patience for a zillion games.
>
>Still - the question is, how many moves will crafty play in a 3-minute game
>before running out of time. There is of course some limit, even if it's 1000.


If it is 1000 then the question is if it is possible to get a game of 1000 game
against the program.

 A
>pre-mover can play an infinite amount.
>
>Vas

No

After 50 moves with no capture and conversion the program claims a draw and
there is some practical limit for the number of moves in the game.

I doubt if humans can play 1000 moves against a program without getting some
winning position in the process and without draw by the 50 move rule.




A premover can be punished by some stupid sacrifice.
I do not think that it is very hard to make a program that detect premovers and
punish them by that way.

Of course that way have risks but if the program is not deterministic about the
time of making the stupid sacrifice the opponent may lose most of the games
because he will be unable to guess when the program make the stupid sacrifice
and when to stop premoving.

Uri



This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.