Author: KarinsDad
Date: 11:17:14 05/21/99
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On May 21, 1999 at 12:58:35, Dann Corbit wrote: [snip] > >I have not had a chance to check the reference, but I think 100 bits is >incredibly few. In effect, it means specifying the state of each square >in 1.5 bits, or the state of each piece in 3 or 4 bits." > >J. Nievergelt has promised to send me a postscript document when he gets back >into country. I am awaiting that document with baited breath. I can understand saving each piece type (including state information) in less than 4 bits per piece, but how do you compress the location of the pieces? For example, even a starting position of chess where you know exactly where the pieces are requires 32 pieces * ~3 bits per piece (color is assumed based on side of the board) = slightly less than 96 bits. Please forward me on a copy of this when you get it if it is worthwhile. KarinsDad :)
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