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Subject: Re: Mathematical How!!!

Author: Dave Gomboc

Date: 11:35:56 05/21/99

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On May 21, 1999 at 14:17:14, KarinsDad wrote:

>On May 21, 1999 at 12:58:35, Dann Corbit wrote:
>
>[snip]
>>
>>I have not had a chance to check the reference, but I think 100 bits is
>>incredibly few. In effect, it means specifying the state of each square
>>in 1.5 bits, or the state of each piece in 3 or 4 bits."
>>
>>J. Nievergelt has promised to send me a postscript document when he gets back
>>into country.  I am awaiting that document with baited breath.
>
>I can understand saving each piece type (including state information) in less
>than 4 bits per piece, but how do you compress the location of the pieces?
>
>For example, even a starting position of chess where you know exactly where the
>pieces are requires 32 pieces * ~3 bits per piece (color is assumed based on
>side of the board) = slightly less than 96 bits.
>
>Please forward me on a copy of this when you get it if it is worthwhile.
>
>KarinsDad :)

Didn't somebody already describe the method here?  It boiled down to a decision
tree.  The idea is to ask questions about the position, and the future questions
you ask will depend upon the answers you already have.  Kind of like a big
decision tree.

Dave



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