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Subject: Re: Deep Blue Junior at WCCC?

Author: Robert Hyatt

Date: 07:31:20 06/19/99

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On June 19, 1999 at 08:29:09, Vincent Diepeveen wrote:

>On June 18, 1999 at 20:16:44, Robert Hyatt wrote:
>
>>On June 18, 1999 at 18:31:05, Roger D Davis wrote:
>>
>>>I found this message on the Rebel Site where the events of round six were
>>>reported:
>>>
>>>Ed and I took the opportunity to play some 10 minute blitz games against Deep
>>>Blue Junior. Amazingly Rebel crushed the IBM supermonster with 3-0! Deep Blue
>>>Junior had no chance in these games, so one can have his doubts about the
>>>playing strength of this machine.
>>>
>>>I haven't seen anyone else mention Deep Blue Junior.
>>>
>>>Roger
>>
>>
>>Ed didn't tell "the rest of the story" so I will...
>>
>>I ask Hsu about this 'machine' a few weeks back, and here is what he told me
>>about it:
>>
>>Some internal IBM folks asked him to develop a 'demo' facility to show off DB.
>>He elected to do a web-based interface, which is "stateless" if you know what
>>this is all about.  In essence, this machine won't play a "game" at all, it
>>simply takes a position, searches it for 1 second (which includes mostly the
>>time needed to download the chess processors with the state information) and
>
>it sometimes takes minutes for it to come back, but it doesn't search for 1
>second, but like 15 seconds. it shows the time using the time at the ibm
>server. it shows this.
>
>a major problem for it is the opening. it plays really silly moves.
>after 1 move it seems out of book.


Vincent, do you understand the concept of "stateless"?  It doesn't know it
is playing a _game_.  It only sees a single position and computes for less
than one second to produce a move...  So it is more than possible that it
doesn't use a book.  Or it might have a book so impossibly wide that it plays
all sorts of stuff...



>
>
>secondly, it handles pawnstructure like a child, so even if it searches
>like only 7 ply fullwidth, then still it's awful handling things positional,
>without talking about tactics even. If it is searching way less deeply
>than any other program, then this evaluation is already a major problem.
>
>How can someone handle positional things *that* bad?
>
>>es a move.  No repetition testing at all, no game history, no
>>nothing except for a near-instant search.  However, it can take quite a while
>>to make a move because _many_ web browsers get pointed at this thing by the
>>IBM guys doing demos...
>>
>>Hsu estimated that it might play at 2200 or so.  Which was all that was needed
>>for the demonstrations it is used for.  It is _not_ "deep blue junior" by any
>>measure you would care to name.
>>
>>And putting such nonsense on Ed's web page is _highly_ misleading.
>>
>>To say the least.
>>
>>Bob
>
>it is showing at the screen:
>
>DEEP BLUE JUNIOR in a major font
>
>No question about it.
>
>Either IBM is lying on its screen, or perhaps it's really as bad as
>i'm telling for years?


read what I wrote.  I specifically ask Hsu about it a while back.  That is
his explanation _exactly_ as to what it is.



>
>it's just playing with its pieces, some things it seems to understand,
>like that a rook in the corner can be bad when its closed in,
>see ferret - fritz of today where fritz got after some bad moves
>(personally i'm still considering fritz was won after the opening)
>got a rook closed in the corner. it seems this deep blue junior knows this.
>
>So even if it thinks for say 15 seconds, and practically a few seconds,
>then still there is a lot to explain.
>
>Greetings,
>Vincent
>
>Greetings,
>Vincent



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