Author: Terry Ripple
Date: 23:57:01 08/24/99
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On August 24, 1999 at 21:42:38, Robert Hyatt wrote: >On August 24, 1999 at 17:55:12, Terry Ripple wrote: > > >this is true, of course, but I think the point is twisted too far. > >I was at a conference in 1984 and we got into a discussion of the "Turing >test" and so forth (ACC4 in London, I think). The presenter (artificial >stupidity was the title) made some comment and I challenged him on it. He >gave a position to Cray Blitz after his talk, and it instantly said "Mate >in 12 (or something similar)" and he said "it just flunked, because _no_ >human could find a mate that deep in a fraction of a second." > >I told him I thought that was definitely a form of "artificial stupidity" >but he was exhibiting it, and not my program. Because the entire _point_ of >using a computer is to do things _faster_ than a human, not slower. > >But you get the point... trying to make a computer emulate a human is not >a reasonable goal. Trying to beat all humans certainly is one... But trying >to make it make the same mistakes humans make? waste time like a human does? >All seems like something from "Alice thru the looking glass" IMHO. -=---------------- I do see your point and believe a portion of your statement if this is your only goal to crush the human on the board as we all know that it can already do a pretty good job of this to most of us! I don't believe that a computer should be programmed to waste time, but what is wrong with making it a fair game? Humans can't physically input a move as fast as the computer does, and so why not make it a fair game and implement a second added to its clock each time it makes its move so it can be a more realistic and more pleasurably game for us "woodpushers". Regards,Terry > >:) > > > > > > >>Just check out several of your own games against your favorite program to see >>how many seconds per move you are using and take an average and do this for >>blitz and standard controls, then you can just add this amount of extra time to >>your own clock for the particular time control you took an average of! >> I'am sure there are players already doing this so this is nothing new. I think >>this is especially a more fair way of playing against the beasts as most of them >>don't lose any time in the opening. >> There is another point to make which is that the beast gives back alot of this >>time that it gained in the opening stage by using up several seconds for a move >>that is very obvious to a human that will use only one second. This happens alot >>of times where there are checks and there is only one or two obvious moves to >>make, but the beast uses several seconds off the clock before it makes it's move >>thus giving back alot of time which it gained from the opening! >> >>Thanks for any input on this subject, >>Regards, >>Terry
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