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Subject: Re: Very Easy, add "extra" time to human clock for ave. opening moves! +

Author: Terry Ripple

Date: 23:57:01 08/24/99

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On August 24, 1999 at 21:42:38, Robert Hyatt wrote:

>On August 24, 1999 at 17:55:12, Terry Ripple wrote:
>
>
>this is true, of course, but I think the point is twisted too far.
>
>I was at a conference in 1984 and we got into a discussion of the "Turing
>test" and so forth (ACC4 in London, I think).  The presenter (artificial
>stupidity was the title) made some comment and I challenged him on it.  He
>gave a position to Cray Blitz after his talk, and it instantly said "Mate
>in 12 (or something similar)" and he said "it just flunked, because _no_
>human could find a mate that deep in a fraction of a second."
>
>I told him I thought that was definitely a form of "artificial stupidity"
>but he was exhibiting it, and not my program.  Because the entire _point_ of
>using a computer is to do things _faster_ than a human, not slower.
>
>But you get the point...  trying to make a computer emulate a human is not
>a reasonable goal.  Trying to beat all humans certainly is one...  But trying
>to make it make the same mistakes humans make?  waste time like a human does?
>All seems like something from "Alice thru the looking glass" IMHO.
-=----------------

I do see your point and believe a portion of your statement if this is your only
goal to crush the human on the board as we all know that it can already do a
pretty good job of this to most of us!
  I don't believe that a computer should be programmed to waste time, but what
is wrong with making it a fair game? Humans can't physically input a move as
fast as the computer does, and so why not make it a fair game and implement a
second added to its clock each time it makes its move so it can be a more
realistic and more pleasurably game for us "woodpushers".

Regards,Terry
>
>:)
>
>
>
>
>
>
>>Just check out several of your own games against your favorite program to see
>>how many seconds per move you are using and take an average and do this for
>>blitz and standard controls, then you can just add this amount of extra time to
>>your own clock for the particular time control you took an average of!
>> I'am sure there are players already doing this so this is nothing new. I think
>>this is especially a more fair way of playing against the beasts as most of them
>>don't lose any time in the opening.
>> There is another point to make which is that the beast gives back alot of this
>>time that it gained in the opening stage by using up several seconds for a move
>>that is very obvious to a human that will use only one second. This happens alot
>>of times where there are checks and there is only one or two obvious moves to
>>make, but the beast uses several seconds off the clock before it makes it's move
>>thus giving back alot of time which it gained from the opening!
>>
>>Thanks for any input on this subject,
>>Regards,
>>Terry



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