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Subject: Re: Fast way to sort moves in movelist ?

Author: Antonio Dieguez

Date: 12:16:00 10/15/99

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On October 15, 1999 at 15:02:05, Robert Hyatt wrote:

...
>>>>>What do others do?
>>>>
>>>>(In the root I sort moves according to their scores, which doesn't take
>>>> much time anyway.)
>>>>
>>>>Elsewhere: In move generation I give a number of priority for each generated
>>>>move. e.g. if pawn captures queen, its priority is 1, non-captures priority
>>>>is 7 and so on... Then in search routine I have a loop I:=1 to 7 and I
>>>>try in the first round the moves of priority 1, then those of priority 2etc.
>>>>So I don't have to sort the moves.
>>>>
>>>>					Jari
>>>
>>>that is still an N^2 algorithm, as you make N passes over N moves.  Unless you
>>>get an early cutoff.  This is called a 'selection sort' and is the way I order
>>>the non-captures in crafty.  I try 4 passes thru the 'selection sort' taking
>>>the best history score each time.  After 4 passes, I quit the selection sort
>>>and take the moves in the order they were generated, as it has become very
>>>likely that this is an ALL node and there will be no cutoff anyway.  This turns
>>>the N^2 algorithm into a 4N algorithm which when N=40+, is significantly faster.
>>
>>why did you say N passes over N moves? a pass is a round or a loop right? if I
>>understood what Jari told, there are only 7, or not? (what a coincidence I do 7
>>rounds too!)
>>
>>bye bye...
>>
>>me.
>
>
>No.. he makes a pass over the entire move list to pick the move with the
>highest 'priority'.  Then the next time he wants a move, he does this again.
>One pass per move is the only way I can see to do it unless they are actually
>sorted by priority first, which is a waste of cpu cycles...

but he has only 7 level prioritis, or he said another thing?

well, another question, is good to maintain 1 killer capture? I think yes...
who maintains a killer capture?

me.
(the prince of amy mizuno, sailor mercury.)



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