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Subject: Re: Rebel Shows GM strength once AGAIN(draws Baburin)

Author: Robert Hyatt

Date: 05:59:23 12/06/99

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On December 06, 1999 at 02:26:00, Bertil Eklund wrote:

>On December 05, 1999 at 18:32:19, James Robertson wrote:
>
>>On December 05, 1999 at 05:06:57, Bertil Eklund wrote:
>>
>>[snip]
>>>If your program can play for about 2500 in match-play it should probably play
>>>about 2600 in tournaments and this is the usual way to achieve an established
>>>rating. Humans play probably around 75-125 elo lower during a tournament,
>>
>>There is no way to see if humans are playing 75-125 ELO lower in a tournament
>>because you can't play a tournament and a match at the same time and compare the
>>results. Humans may get tired after 7 rounds, but then they would get tired in a
>>match too. DB-Kasparov match #1 didn't seem to show this trend, though. And
>>Fritz lost more points in the last half of Frankfurt than in the first half. :)
>>
>>In other words, all this is conjecture and [maybe] wishful thinking on the part
>>of us programmers.
>>
>>James
>>
>
>Hi!
>
>Extremely strange conclusions from you, the Rebel test is so far single games
>compared to a normal tournament of say 9 to 13 rounds. It´s well known that
>players often are tired in the later rounds and sometimes do horrible mistakes.
>That´s not a big problem in the same pool of tired players but I guess it
>shouldn´t affect a program.
>
>Regards Bertil
>
>
>>>because they can´t prepare as much and are much more tired in round seven than
>>>during the first round. Increments is also a very big advantage for the human.
>>>During this Internet-play, the human have double increments because of the slow
>>>transmission of moves. If Baburin had been in the serious time-trouble (against
>>>a computer)he was, during a normal game he had probably lost.
>>>
>>>Regards Bertil
>>
>>[snip]


The opposite is also true.  I have seen many players get _better_ as a
tournament wears on... not worse.  I think that in a match vs a computer,
the computer will do worse as the match gets longer, because the opponent
will learn its weaknesses and they won't be repaired.



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