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Subject: Re: Botanists and flower collectors

Author: Enrique Irazoqui

Date: 14:51:29 12/12/99

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On December 12, 1999 at 17:41:43, blass uri wrote:

>On December 12, 1999 at 14:54:27, Enrique Irazoqui wrote:
>
>>On December 12, 1999 at 13:29:29, Amir Ban wrote:
>>
>>>On December 12, 1999 at 09:48:31, Enrique Irazoqui wrote:
>>>
>>>Dear Enrique,
>>
>>Hi Amir,
>>
>>>I'm surprised to read that you subscribe to this fast vs. knowledge nonsense,
>>>which is as false as it is popular.
>>
>>It is not that I subscribe or unsubscribe. It is just that as a flower collector
>>I do not know if it makes sense or not. I see hints in both directions and
>>realize that I have no idea, and that's why I posted about it. Talking to other
>>programmers I hear both sides: ones, agreeing ardently with you; others,
>>opposing with equal passion.
>>
>>> The simple truth is that all programs are as
>>>fast as their author can make them, and have as much knowledge as their author
>>>practically knows how to put in them.
>>
>>Are you sure? I see some evidence to the contrary, particularly in the endings.
>>Some of the strongest engines have no idea about such elementary stuff as bad
>>bishops or Philidor endings. I also hear that some programmers get rid of
>>knowledge in order to speed up the search, which causes the horror of other
>>programmers. It seems that there are two opposite schools of thinking about al
>>this.
>>
>>>>Mind you, I also think that without intuitions, whatever that is, exact,
>>>>verifiable thinking tends to sterility, so from my let's call it feminine
>>>>intuition (astrologically I am the intuitive cancer, double cancer in fact, soon
>>>>triple I guess :(, what crap this astrology), and going back to this comp-comp
>>>>vs. human-comp discussion, I sometimes wonder. To make it short, when looking at
>>>>the Rebel-Baburin and Rebel Sherbakov games, I "know" that the fast finders
>>>>couldn't play as well as Rebel.
>>>
>>>Untrue. J6 finds the critical choices in Rebel - Sherbakov to be rather easy,
>>>and in my opinion understands Baburin - Rebel better than Rebel. It thinks that
>>>at some points Baburin mishandled a white advantage (e.g. 28. Qc7 ?).
>>
>>I don't have it yet, so I can't tell about Junior 6. But would Junior have
>>played some Rebel moves that defined the game, like 14...Ng4? Only Rebel and
>>Shredder 4 seem to play this specific kind of game, and Rebel's play was
>>impressively consistent.
>
>Junior5.9 can also find 14...Ng4

In my opinion it was not so much a question of "finding" Ng4 but of playing once
out of book consistently with the opening line. Rd8 first, then Ng4, etc. Rebel
did a splendid job at defining the game in the spirit of the gambit book of
Jeroen. Some programs might have found the right moves here and there, but I
didn't see any that would have build the game the way Rebel did. The Baburin
game, of course.

Enrique

>After more than 22.5 minutes the main line of Junior5.9 begin with 14...Ng4
>15.Be2 Nh6 16.Nc7 Qxg2 17.Qh4 Rb8 18.Bxg7
>
>I did not look at the screen so I do not know when it found Ng4 but Junior on
>fast hardware can find at tournament time control what Junior5.9 on pentium200
>can find in 22.5 minutes.
>
>Uri



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