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Subject: Re: Botanists and flower collectors

Author: blass uri

Date: 14:41:43 12/12/99

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On December 12, 1999 at 14:54:27, Enrique Irazoqui wrote:

>On December 12, 1999 at 13:29:29, Amir Ban wrote:
>
>>On December 12, 1999 at 09:48:31, Enrique Irazoqui wrote:
>>
>>Dear Enrique,
>
>Hi Amir,
>
>>I'm surprised to read that you subscribe to this fast vs. knowledge nonsense,
>>which is as false as it is popular.
>
>It is not that I subscribe or unsubscribe. It is just that as a flower collector
>I do not know if it makes sense or not. I see hints in both directions and
>realize that I have no idea, and that's why I posted about it. Talking to other
>programmers I hear both sides: ones, agreeing ardently with you; others,
>opposing with equal passion.
>
>> The simple truth is that all programs are as
>>fast as their author can make them, and have as much knowledge as their author
>>practically knows how to put in them.
>
>Are you sure? I see some evidence to the contrary, particularly in the endings.
>Some of the strongest engines have no idea about such elementary stuff as bad
>bishops or Philidor endings. I also hear that some programmers get rid of
>knowledge in order to speed up the search, which causes the horror of other
>programmers. It seems that there are two opposite schools of thinking about al
>this.
>
>>>Mind you, I also think that without intuitions, whatever that is, exact,
>>>verifiable thinking tends to sterility, so from my let's call it feminine
>>>intuition (astrologically I am the intuitive cancer, double cancer in fact, soon
>>>triple I guess :(, what crap this astrology), and going back to this comp-comp
>>>vs. human-comp discussion, I sometimes wonder. To make it short, when looking at
>>>the Rebel-Baburin and Rebel Sherbakov games, I "know" that the fast finders
>>>couldn't play as well as Rebel.
>>
>>Untrue. J6 finds the critical choices in Rebel - Sherbakov to be rather easy,
>>and in my opinion understands Baburin - Rebel better than Rebel. It thinks that
>>at some points Baburin mishandled a white advantage (e.g. 28. Qc7 ?).
>
>I don't have it yet, so I can't tell about Junior 6. But would Junior have
>played some Rebel moves that defined the game, like 14...Ng4? Only Rebel and
>Shredder 4 seem to play this specific kind of game, and Rebel's play was
>impressively consistent.

Junior5.9 can also find 14...Ng4

After more than 22.5 minutes the main line of Junior5.9 begin with 14...Ng4
15.Be2 Nh6 16.Nc7 Qxg2 17.Qh4 Rb8 18.Bxg7

I did not look at the screen so I do not know when it found Ng4 but Junior on
fast hardware can find at tournament time control what Junior5.9 on pentium200
can find in 22.5 minutes.

Uri







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