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Subject: Re: How long does it take your program to find this simple mate in 4?

Author: Dan Newman

Date: 00:57:11 02/09/00

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On February 08, 2000 at 20:36:01, Dann Corbit wrote:

>On February 08, 2000 at 20:33:06, John Merlino wrote:
>
>>On February 08, 2000 at 20:11:50, Dann Corbit wrote:
>>
>>>2bnN1k1/6P1/4p3/1P2N1P1/3K4/8/8/8 w - -
>>
>>Well, Chessmaster finds it "instantly"....
>>
>>1. g6 Kb7 2.Nc6 e5+ 3.Kxe5 Na5 4.Ne7++ is one example....
>>
>>Was this supposed to be particularly difficult for chess engines?
>
>It is either difficult or easy.  Some take a long time, and some solve it
>instantly.  It does not look like a null move problem, so I am wondering why
>the differences.

Here's what Shrike gets on a PIII/500.

With null move turned on:

10>    1086     0.96    339244 Kc3 Nb7 Ng4 Kf7 Nf6 Ke7 g8=Q Nd8 Qh7+ Nf7
                               g6
11-    1068     1.07    389401 Kc3 Nb7 Ng4 Kf7 Nf6 Ke7 g8=Q Nd8 Qh7+ Nf7
                               g6
11+    1069     1.18    431910 Kc3
11.    1231     1.68    729056 Kc3 Nb7 Ng4 Kf7 Nf6 Kg6 g8=Q+ Kf5 Ng7+ Kxg5
                               Nh5+ Kf5 Qxc8 Nd6
11>    1231     1.68    729074 Kc3 Nb7 Ng4 Kf7 Nf6 Kg6 g8=Q+ Kf5 Ng7+ Kxg5
                               Nh5+ Kf5 Qxc8 Nd6
12+    1249     1.92    869672 Kc3
12.    1270     2.80   1430798 Kc3 Bb7 g6 Be4 Ng4 Bxg6 Nf6+ Kf7 g8=Q+ Ke7
                               Qxg6 Nf7 b6 Ne5 Qg7+
12+    1288     3.01   1554227 g6
12>  +mate4     3.17   1649275 g6 Nb7 Nc6 e5+ Kxe5 Bf5 Ne7# <Checkmate>


With Null-move off:

 1.     510     0.00         2 b6
 1>     510     0.00        23 b6
 2.     498     0.00        40 b6 Kh7
 2.     510     0.00        59 g6 Nb7
 2>     510     0.00       159 g6 Nb7
 3+     528     0.00       185 g6
 3.     550     0.00       229 g6 Nb7 b6
 3+     568     0.00       582 Nc6
 3.     597     0.00       771 Nc6 e5+ Kxe5 Ne6
 3>     597     0.00      1247 Nc6 e5+ Kxe5 Ne6
 4+     615     0.01      1788 g6
 4.     636     0.01      2131 g6 Bb7 Nd7 e5+ Kxe5 Ne6
 4>     636     0.03      4452 g6 Bb7 Nd7 e5+ Kxe5 Ne6
 5+     654     0.03      4765 g6
 5>  +mate4     0.03      6495 g6 Nb7 Nf7 e5+ Kxe5 Nc5 Nh6# <Checkmate>

So, at least with Shrike there seems to be some sort of deleterious
null-move effect...

-Dan.



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