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Subject: Re: A problem with tablebases

Author: blass uri

Date: 08:44:44 04/03/00

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On April 03, 2000 at 10:54:21, KarinsDad wrote:

>On April 03, 2000 at 06:10:21, Jeremiah Penery wrote:
>
>>There is a problem with tablebases.
>>
>>No, they don't produce wrong answers.  And no, they don't make engines play
>>weaker.  The problem is that engines would rather be -9 and not in TBs than see
>>mate against itself and be in TBs.  I have one good example, from a game my
>>modified Crafty played on ICC, and I may try to find it, if possible.  But I do
>>remember what happened:
>>
>>I had something like a knight and a pawn, and my opponent had 2 knights and a
>>pawn, about to promote.  I had the choice to let him promote, and have a score
>>of about -9.  I would easily lose.  My other choice was to sacrifice my knight
>>for his pawn, and enter a lost KNNKP endgame, somewhere around Mate in 75.  I
>>would not easily lose this, unless my opponent had the TB, in which case it
>>could be a draw by 50-moves.
>
>
>Excuse me, but what am I missing?
>
>Isn't a KNNKP ending almost always a draw (assuming nothing special) if the side
>with the pawn wants it to be? Cannot the side with the pawn force the draw
>(regardless of 50 move rule) since KNNK is a draw?

No
The side with the two knight can sometimes win against a pawn because the side
with the 2 knights can avoid stalemate when there is a pawn because the pawn can
move and cannot avoid stalemate if he use the same plan when there is no pawn.

Uri



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