Author: Mogens Larsen
Date: 13:11:08 04/24/00
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On April 24, 2000 at 15:24:00, Christophe Theron wrote: >Most of the games played on earth are played at faster time controls. I was talking about tournament games at a certain level. The level computer chess programs wishes to compete at. I wasn't talking about a friendly game of chess against your neighbour. >I think generally users use time controls faster than tournament time controls. I agree. >I wonder. I remember a test suite published in a french magazine some years ago. >The computers of that time had to think for several minutes in order to solve >the problems. And these problems came from grandmaster games (far over the level >of even a good club chess player). > >Current computers can solve all the problems in only a few seconds. Most >problems are solved in less than 1 second. Problem suits are a poor substitute for real games. Can the program reach the required position by itself. In most cases the answer will be no IMHO. >The difference in search depth between blitz and tournament time controls is 4 >plies in average. > >Top programs already manage to search 8-9 plies deep in blitz. > >8-9 plies in blitz and 12-13 plies at tournament time controls. No big deal. I'm not sure that is entirely true, but what do I know. >Why using the reference to human games? > >For correspondance games you might prefer the other one. Well, they're human too I assume. Since the rating list is not based over the board chess, I'll stick with program B anytime. >Thanks, I felt a little bit sorry that nobody wanted to discuss these issues. Maybe it's because you (and the opposition) have already made up your mind up regarding this issue. Best wishes... Mogens
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