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Subject: Re: Phhhbt

Author: Pete Galati

Date: 13:04:59 04/26/00

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On April 26, 2000 at 08:11:30, Robert Hyatt wrote:

>On April 26, 2000 at 00:53:37, Bruce Moreland wrote:
>
>>On April 25, 2000 at 18:23:59, Robert Hyatt wrote:
>>
>>>I don't think it is "horribly crippled".  Just "crippled".  In ways I
>>>understand, but don't want to waste the time fixing.  Too much depends on
>>>saving some time with pondering.  Turning it off would be doable, but a lot
>>>of testing and modification would be needed to fix all the holes doing that
>>>creates.  I barely have enough time to work on the program as is, and I would
>>>much rather work on the Beowulf search than spend time tuning something I don't
>>>and won't ever use...
>>>
>>>If you are rich, money is no object.  In this case, time is money and I am
>>>nearly broke.  I watch _every_ penny (minute) of time I spend since I have so
>>>little of it nowadays..
>>
>>Perhaps you could default pondering to on, and comment out the "ponder off"
>>command.  If someone wanted to turn it back on for testing, they could, but if
>>someone wants to use a stock version of your thing to do a "I'm going to prove
>>that Bob is stupid" test, they'd have to modify your code to do it, which would
>>make the test more than a bit suspect.
>>
>>bruce
>
>
>I had thought about this.  But then _I_ get into the hot seat all of a sudden
>as when I am testing I always use ponder=off so I can reproduce the same node
>counts over and over, when playing a few moves in a game.  By doing this, I
>would be continually either (a) editing the source to enable this for every
>test run or (b) releasing versions with it accidentally still enabled.
>
>I am doing my best to follow the KISS principle.  But it is sometimes
>difficult.  :)

I'm enjoying the arguements the way it is now.  Please don't change it.

Pete



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