Author: Pete Galati
Date: 13:04:59 04/26/00
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On April 26, 2000 at 08:11:30, Robert Hyatt wrote: >On April 26, 2000 at 00:53:37, Bruce Moreland wrote: > >>On April 25, 2000 at 18:23:59, Robert Hyatt wrote: >> >>>I don't think it is "horribly crippled". Just "crippled". In ways I >>>understand, but don't want to waste the time fixing. Too much depends on >>>saving some time with pondering. Turning it off would be doable, but a lot >>>of testing and modification would be needed to fix all the holes doing that >>>creates. I barely have enough time to work on the program as is, and I would >>>much rather work on the Beowulf search than spend time tuning something I don't >>>and won't ever use... >>> >>>If you are rich, money is no object. In this case, time is money and I am >>>nearly broke. I watch _every_ penny (minute) of time I spend since I have so >>>little of it nowadays.. >> >>Perhaps you could default pondering to on, and comment out the "ponder off" >>command. If someone wanted to turn it back on for testing, they could, but if >>someone wants to use a stock version of your thing to do a "I'm going to prove >>that Bob is stupid" test, they'd have to modify your code to do it, which would >>make the test more than a bit suspect. >> >>bruce > > >I had thought about this. But then _I_ get into the hot seat all of a sudden >as when I am testing I always use ponder=off so I can reproduce the same node >counts over and over, when playing a few moves in a game. By doing this, I >would be continually either (a) editing the source to enable this for every >test run or (b) releasing versions with it accidentally still enabled. > >I am doing my best to follow the KISS principle. But it is sometimes >difficult. :) I'm enjoying the arguements the way it is now. Please don't change it. Pete
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