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Subject: Re: Getting Closer All the Time

Author: Pete Galati

Date: 18:17:13 07/02/00

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On July 02, 2000 at 00:58:26, KarinsDad wrote:

>On July 01, 2000 at 19:16:01, Will Singleton wrote:
>
>>On July 01, 2000 at 12:25:33, KarinsDad wrote:
>>
>>>Well, my program has leaped to the point that I can now play it against itself.
>>>Gotta love reaching a milestone. :)
>>>
>>>KarinsDad :)
>>
>>I still do that, on occasion, to test changes.  I'll let it run overnight
>>playing blitz, with error-checking on.  The error routines really slow it down,
>>so server play isn't an option.  Test all kinds of things, all major
>>data-structures, move-lists, etc etc.  Every now and then I come up with an
>>error, so it's worthwhile.
>>
>>How does it play?
>>
>>Will
>
>It's REAL slow (60K NPS on PIII 600).
>
>And, it does not yet have a few rules, so it is not 100% legal chess yet:
>
>1) pawn promotion
>2) draw by repetition
>3) 50 move rule
>4) RPpk e.p. pin
>
>Also, the play is erratic. That is partially due to bugs, partially due to our
>bottom up search, and partially due to some temporary data structures that we
>are using in our evaluation (which are fairly bogus, but just there until I get
>working on our desired evaluation).
>
>All in all, it's nothing to write home about yet. But it's heads and shoulders
>above what it was just two months ago.
>
>KarinsDad :)

Probably allot of us would like to see a pgn of some of it's moves.  Did you
pick a name out for it yet?

Pete



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