Author: Pete Galati
Date: 18:17:13 07/02/00
Go up one level in this thread
On July 02, 2000 at 00:58:26, KarinsDad wrote: >On July 01, 2000 at 19:16:01, Will Singleton wrote: > >>On July 01, 2000 at 12:25:33, KarinsDad wrote: >> >>>Well, my program has leaped to the point that I can now play it against itself. >>>Gotta love reaching a milestone. :) >>> >>>KarinsDad :) >> >>I still do that, on occasion, to test changes. I'll let it run overnight >>playing blitz, with error-checking on. The error routines really slow it down, >>so server play isn't an option. Test all kinds of things, all major >>data-structures, move-lists, etc etc. Every now and then I come up with an >>error, so it's worthwhile. >> >>How does it play? >> >>Will > >It's REAL slow (60K NPS on PIII 600). > >And, it does not yet have a few rules, so it is not 100% legal chess yet: > >1) pawn promotion >2) draw by repetition >3) 50 move rule >4) RPpk e.p. pin > >Also, the play is erratic. That is partially due to bugs, partially due to our >bottom up search, and partially due to some temporary data structures that we >are using in our evaluation (which are fairly bogus, but just there until I get >working on our desired evaluation). > >All in all, it's nothing to write home about yet. But it's heads and shoulders >above what it was just two months ago. > >KarinsDad :) Probably allot of us would like to see a pgn of some of it's moves. Did you pick a name out for it yet? Pete
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