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Subject: Re: Dead Wrong!

Author: Ralf Elvsén

Date: 05:12:30 07/22/00

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On July 22, 2000 at 07:49:57, blass uri wrote:

>On July 22, 2000 at 07:13:40, Ralf Elvsén wrote:
>
>>On July 22, 2000 at 06:05:00, blass uri wrote:
>>
>>>
>>>It is not clear that programs are better than me in static evaluation in games
>>>but the opposite is also not clear and I believe that the evaluation of >programs is more comlicated than the evaluation of humans even if it is not >better.
>>
>>The evaluation of programs maybe consider more factors on average than
>>humans. But humans have an ability to concentrate better on the
>>important things in a position. If there is a kingside attack you
>>don't care about overall pawn structure. You concentrate on tactics
>>and king safety and try to refine that part of the evaluation.
>>And in other positions it's the other way around. To code that
>>ability to concentrate on the important things would be extremely
>>hard, I think, and this is a part of the evaluation function that
>>in programs is essentially blank. Suggestion: look at e.g. Crafty's
>>evaluation. Then think about what you do yourself. I would be
>>surprised if you still would think Crafty's evaluation is more
>>complicated, or better for that matter. (I'm talking about
>>static eval of course).
>
>There are cases that I am better in evaluating king attacks but not always.
>I remember a case when I avoided a move because I was afraid of king safety
>problems.
>
>I analyzed the position with programs after the game and found that they were
>not afraid of the problem and they were right and I simply overestimated the
>opponent's chances against my king.
>
>It is not clear to me that my static evaluation is better.
>
>Uri

I think that if a club player could assign scored to positions
at the same rate as a program and then have the tree searched
by the alpha-beta algorithm, this "cyborg" would kill anything else.

Ralf



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