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Subject: Re: Fine tuning the engine's strength

Author: blass uri

Date: 08:29:07 07/25/00

Go up one level in this thread


On July 25, 2000 at 10:43:35, John Coffey wrote:

>On July 24, 2000 at 21:39:42, blass uri wrote:
>
>>On July 24, 2000 at 19:34:02, John Coffey wrote:
>>
>>>On July 24, 2000 at 14:45:01, KarinsDad wrote:
>>>
>>>>On July 24, 2000 at 14:23:19, KarinsDad wrote:
>>>>
>>>>>On July 24, 2000 at 13:30:06, Jari Huikari wrote:
>>>>>
>>>>>>On July 24, 2000 at 13:01:36, John Coffey wrote:
>>>>>>
>>>>>>>Only slightly related to the GUI is having a range of abilities from beginner
>>>>>>>up to the top level that can be fine tuned.
>>>>>>
>>>>>>>I tried it on Chessmaster 6000, all the levels 1600 and below were dropping
>>>>>>>pieces, and the next level up was smashing me at speed chess (my quick rating
>>>>>>>is 1978.)
>>>>>>
>>>>>>I have thought about how this could be done. One idea that came into my
>>>>>>mind was simply to put some delay routine into search to make it slower
>>>>>>and thus playing weaker.
>>>>>>
>>>>>>					Jari
>>>>>
>>>>>
>>>>>I do not think those types of solutions work, i.e. less time, fewer nodes, lower
>>>>>depth, etc. The program will still play relatively strong until some other
>>>>>algorithm takes over (i.e. the below 1600 drop piece problem that John noted).
>>>>>
>>>>>What you need is a chess engine that generates multiple ply 1 PVs. Then, it
>>>>>could randomly pick a different PV each move.
>>>>>
>>>>>So, for example, if it had 5 PVs that it could choose from, at 2600 setting it
>>>>>would always pick PV 1 each time. At 2400 setting, it would occasionally pick
>>>>>the PV 2 move. At 2200, it would pick PV 1 45%, PV 2 45%, PV 3 10%. At 1600, it
>>>>>might pick PV 1 20%, PV 2 20%, PV 3 20%, PV 4 20%, PV 5 20%.
>>>>>
>>>>>Then, the computer would not be dropping pieces, even at a 1000 setting (even
>>>>>though 1000 players often do drop a piece). But, it would rarely be playing the
>>>>>best move in those positions at the lower settings.
>>>>>
>>>>>Of course, you would have to add in some logic that the scores of the PVs could
>>>>>not be that drastically different. For example, NxB would normally result in PxN
>>>>>as PV 1. If PV 2 did not have a similar PV score to PV 1 (i.e. there were no
>>>>>waiting moves that do not lose the bishop), then the program would still make
>>>>>the PV 1 move, regardless of setting.
>>>>>
>>>>>KarinsDad :)
>>>>
>>>>I forgot to mention that lowering the depth in conjunction with this type of
>>>>solution would be optimal. It doesn't make sense to pick a PV 5 move that avoids
>>>>a capture 14 ply down that is also avoided by PV 1 through 4. If the setting is
>>>>1200 rating, then the program should not generally be seeing more than 4 to 6
>>>>ply down before deciding on it's PVs.
>>>>
>>>>KarinsDad :)
>>>
>>>Interesting but ....
>>>
>>>Computer's today
>>>run at hundreds of mhz.  It wasn't always so.  When I played computers
>>>that ran at 3 and 4 mhz, it was possible to select levels from very weak
>>>up to the top level (which might have been 2000.)  But today's comptuers usually
>>>have a minimum setting of one second per move.  Fritz at that time setting is
>>>probably
>>>still a master at speed chess.  I have tried to set programs at fractions of
>>>seconds per move, but they won't allow it.  :-)
>>
>>You can set level of x plies per move.
>>1 ply per move is the same level in all computers and is relatively weak level.
>>
>>Uri
>
>
>Although I agree, I think it is a poor solution.  At 5 or 6 ply the computers
>will play a very strong middle game (especially at speed ches) but a very weak
>endgame.

I do not see a reason that the computer should play in a similiar way to humans
in the weak levels.

If you want to play against weak humans you do not need to buy a computer.
You can play against them in tournaments.

If you do not want to get out of your home then you can use ICC or other sites.

Uri



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