Author: Bo Persson
Date: 14:17:55 08/29/00
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On August 29, 2000 at 16:51:12, Larry Griffiths wrote: >On August 29, 2000 at 16:13:31, Severi Salminen wrote: > >>Hi! >> >>>I plan on implementing it to see what happens. This heuristic is related to >>>killer moves and uses the from and to squares in a 64 x 64 array to maintain >>>history information when moves are bestmoves or cutoffs. Each entry has 2 to >>>the depth power added to it when a bestmove or cutoff is found. >> >> >>Why do you add a value depending on depth (2^depth)? Why not just increment by >>1? Just asking because I'm new to chess programming techniques and I'm starting >>to program my own creature... >> >>Severi > >I believe the idea was to give higher weights to nodes near the root since they >are not updated as often. > and they are also more important, as they are *still* good with a deeper search tree below them. Bo Persson bop@malmo.mail.telia.com
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