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Subject: Re: Crafty refuses draw request

Author: Robert Hyatt

Date: 08:06:16 09/06/00

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On September 06, 2000 at 06:14:29, Amir Ban wrote:

>On September 05, 2000 at 10:32:27, Robert Hyatt wrote:
>
>>On September 05, 2000 at 01:18:55, Mark Longridge wrote:
>>
>>>I was playing crafty the other day and white had a pawn on h7, and a knight on
>>>g5, black's king is in the corner, and black has only it's king.
>>>
>>>There's absolutely no way black can win with just a king, but it STILL REFUSES
>>>A DRAW request!
>>>
>>>It just seemed very odd ;-)
>>
>>
>>It mainly depends on how you have things set up.  And even if it is set up
>>correctly, there are 'rules' that have to be satisfied before it will accept
>>a draw.  IE it has to believe it is a draw.  It also has to get a draw score
>>back from the search for 5 consecutive moves (3 for GM players) before it will
>>accept or offer a draw.
>>
>>Just giving the position doesn't provide enough information...
>>
>>The log.nnn file is also needed.
>
>The position provides all the relevant information.
>
>It's your problem, not the opponent's to make sure your program behaves
>reasonably.
>
>Asking the opponent to provide internal crafty parameters and logs is not
>reasonable.
>
>Amir


Your assumptions are wrong.  The default setup _will_ offer draws.  But it is
possible that the user has disabled this and not remembered.  The position
doesn't say a thing, because of the rules I gave.  Crafty has to find a draw
score 5 moves in a row to offer a draw.  The current search eval has to be
<= drawscore for it to accept a draw, and it won't accept a draw at all during
the first 30-40 moves of the game.  Based on that, I can't look at a position
and say whether it should have accepted a draw offer there or not...  It might
have accepted after 4 more moves...  who knows without seeing what went on in
the _game_...



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