Author: Robert Hyatt
Date: 07:07:21 09/28/00
Go up one level in this thread
On September 28, 2000 at 07:15:45, Vincent Lejeune wrote: >I would suggest a new type of "swindle mode" : the method is based on 1) make >the right move difficult to find for a human and 2) play quickly to put pressure >on human > >Here's the Idea : if an endgame is a tablebase draw, select all the drawing >moves and explore them only in tablebase to measure where the human will have >the hardest work to do : calculate, for all this drawing moves, with iterative >deepening, the worst ratio (number of drawing moves for human divide by number >of possible moves for human) for the human in the tree, because a narrower path >is difficult to follow (see the game Deep Thought-Alex Fishbein post some days >ago: where human had only one drawing move he didn't find it). The depth still >to be dertimined may be 5 plies, may be 10 or simply play right after the >human's move to put maximum pressure. I tried that a long way back. And it has a fatal flaw. Just because one side has only one move that holds the draw doesn't mean that is a difficult move to find. You would really want to find positions where the drawing move is very obscure or hard to understand, and that would be very hard to program. > >This method exploit the main point of tablebase eg : the precision allied with >the speed; where the human brain get kill by machine. > >I hope that Bob will test this algorithm for Crafty , I'm confident in it :) > >If I was not enough clear please tell me... > >Best regards >Vincent Lejeune
This page took 0.01 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.