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Subject: Re: Is Wild 5 a forced win for white?

Author: Vincent Diepeveen

Date: 09:38:00 10/13/00

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On October 13, 2000 at 10:48:21, Uri Blass wrote:

>On October 13, 2000 at 08:00:45, Vincent Diepeveen wrote:
>
>>On October 13, 2000 at 05:37:48, Georg v. Zimmermann wrote:
>>
>>>On October 12, 2000 at 19:32:22, Vincent Diepeveen wrote:
>>>
>>>>On October 11, 2000 at 22:15:23, Daniel Chancey wrote:
>>>>
>>>>>NM DragonSlayr from chess.net claims that white has a forced win in the
>>>>>beginning of a wild 5 game.  Wild 5 is the original setup of pieces, but the
>>>>>pawns are 1 square away from queening and the pieces are in front of the pawns!
>>>>>
>>>>>I'm not sure if Computers can be accurate to disprove DragonSlayr's claim.  Is
>>>>>Wild 5 a win for white?
>>>>>
>>>>>Castle2000
>>>>
>>>>the openingsadvantage is real huge. if i let diep search parallel
>>>>about an hour at the position then the score rises and rises and rises
>>>>from +1.x initially to +5.x after an hour. i can't imagine this game
>>>>is NOT won for white easily. You can directly get a huge openings
>>>>advantage. obviously 2 queens against 1 queen is a simple win and
>>>>exactly that is what you can achieve there. Now the problem is that
>>>>the branching factor gets quite huge after a few moves as queen moves
>>>>are there plenty, so you can't give 'scientific' proof that you win
>>>>easily. But a queen versus a rook already in evaluation up after a
>>>>few ply of search in the start position?
>>>>
>>>>that's clearly a game which is won by white yeah.
>>>
>>>Hello Vincent,
>>>
>>>I talked with some wild5 expert a while ago about why computers can't play it
>>>very well. It is very similar to the problems we face in crazyhouse (you know
>>>the game where you can place pieces you captured from  opponent - bit like
>>>Shogi). One thing is the obvious high branching factor, another big thing is
>>>that games are much more decided by mating attacks, and sacks of whole pieces
>>>for a tempo or two are common. Now bots completely freak out when you have
>>>poseval() function which can reach +-500 pawn units (at least thats what happens
>>>to me) so they do not see that some of the good wild5 opening lines for black
>>>include a knight sack very early when it is not forced already.
>>>
>>>Wild5 might well be a win for white theoretically like normal chess might be a
>>>draw. But prove it ?! Bah.
>>
>>i think on fics diep is regurarly logged in (after the weekend again
>>changing from room now) if fics allows this type of game, try it against
>>DIEP dual. DIEP knows a few things about passed pawns and king safety
>>and checks in qsearch which makes it extremely hard to beat in this
>>kind of games. Nevertheless the openingsadvantage is so huge directly
>>that anyone who plays it for the first time is mated in 3 moves from the
>>start.
>
>I disagree.
>I am sure that every player who is not weak in tactic and seriously think about
>the game can avoid losing in 3 moves.
>The idea of mate in 3 is simple to see.
>
>The fact that there is a simple trap in the opening is not a proof of your
>theory that the advantage of white is huge.
>
>Uri

i'm not tactical bad. i lost the first 2 games i played in wild5 before
i knew it when someone started with the right knight move.


i'm not claimin it's a proof. i'm just saying where we start with pawns
on second row where everything has to be proven still and things are
not settled yet, there the wild5 game is already nearly over. everything
promotes. the person who manages to promote more pieces thereby also
capturing more queens with light pieces is the winner.

That's not a game.

that's a joke.




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