Author: Bob Durrett
Date: 07:28:47 11/16/00
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On November 16, 2000 at 09:07:23, walter irvin wrote: >to me programs fall into 2 list bean counters and knowledge based . >bean counters >fritz >junior >nimzo >lg2000a > >knowledge based >shredder >hiarcs >rebel >tiger >diep >crafty >king > >now you would think that the knowledge based programs would destroy bean >counters .but that is usually not the case .bean counters are some of the best >and strongest .which makes me wonder if trying to put so much knowledge in a >program really makes it better .i think that depth of search would count for >more than knowledge . If one assumes that about half of the total computation time is used for position evaluation in the "knowledge based" programs, then what percentage would make sense for "bean counter" programs? Isn't the real difference between "knowledge based" and "bean counter" programs just the percentage of total time used for position evaluation? High percentage, like 50%, would be "knowledge based" and low percentage would be "bean counter"? [percentage of time would be an average over an entire game or over several different types of games] Perhaps "average depth of search in a given amount of time" could also be used as a criteria for deciding on how to classify a program, "knowledge based" versus "bean counter."
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