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Subject: Re: The reason that gandalf is a good program for analysis

Author: Uri Blass

Date: 23:47:09 11/23/00

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On November 23, 2000 at 19:06:29, Peter Fendrich wrote:

>On November 23, 2000 at 16:10:54, Uri Blass wrote:
>
>>On November 23, 2000 at 12:33:12, Peter Fendrich wrote:
>>
>>>On November 22, 2000 at 12:10:18, Uri Blass wrote:
>>>
>
>-- snip --
>
>>>In my program Terra, there are some bitboard tables working like that but I
>>>don't consider Terra being a preprocessor.
>>>
>>>//Peter
>>
>>If you do not consider terra to be a preprocessor then what is your defintion of
>>preprocessor?
>>
>>I thought that all preprocessors work exactly in this way and the way to avoid
>>being a preprocessor is simply to calculate the relevant tables in every node
>>that you evaluate(you can save the tables in the memory but you need to
>>calculate which table to use).
>>
>>Uri
>
>I'm not sure about the right definition. It's about how the tables are used, I
>suppose. Some programs (at least in the history) uses preprocessing as a clear
>strategy to avoid as much end-node evaluation as possible. If the reason is more
>mixed and the usage of the tables depends of the end-node position this is not
>so clear to me anymore. Of course you could say that every rootnode change to
>affecting evaluation and search behaviour is preprocessing but what is it worth?
>"Every" definition is supporting some kind of purpose so my question is: why do
>you want to classify programs in preprocessors and not?
>//Peter


The reason is simply for analysis of correspondence games.

I generate a small tree of moves and I want to use the evaluations after search
in the leaves of the tree to decide about my move.

If I use a preprocessor I cannot compare between the evaluation in different
leaves because they are based on different tables.

If I do not use a preprocessor I can do it.

Uri



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