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Subject: Re: MVV/LVA or SEE - liability?

Author: Robert Hyatt

Date: 09:45:34 11/29/00

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On November 29, 2000 at 11:22:38, Severi Salminen wrote:

>On November 29, 2000 at 10:26:41, Robert Hyatt wrote:
>
>>On November 29, 2000 at 08:23:56, Severi Salminen wrote:
>>
>>>Hi!
>>>
>>>Robert Hyatt said that when he tested the performance differences between SEE
>>>and MVV/LVA he saw a 10% advantage for SEE. Is this 10% really worth it when we
>>>consider the fact that SEE might miss some tactical shots, like pins and other
>>>check involving sequenses? This might be also true if we use standing pat
>>>cutoffs in qsearch, but generally. Has anyone pitted a version of his/her
>>>program using SEE against MVV/LVA in a long match (more than 100 games at
>>>least)? What were the results?
>>>
>>>Severi
>>
>>
>>
>>You didn't read far enough.  _IF_ you also use SEE to weed out losing captures
>>from your q-search, you can get a factor of _two_ speed improvement.  That is,
>>you will search the tree _over_ twice as fast counting that original 10%
>>savings.
>
>Yes I checked your message again and noticed that as I stated in my "addenum"
>message... So, is there any need to worry about pins, for example?
>
>Severi


Think about the q-search.  Are you including moves that pin something?  Or are
you just following captures?  It is _so_ inaccurate already, that ignoring
pinned/overloaded pieces doesn't make it much worse.



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