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Subject: anti-human

Author: walter irvin

Date: 09:36:42 12/13/00

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On December 13, 2000 at 11:35:28, Robert Hyatt wrote:

>On December 13, 2000 at 06:06:26, Lin Harper wrote:
>
>>On December 12, 2000 at 22:12:04, Robert Hyatt wrote:
>>
>>>On December 12, 2000 at 18:15:14, Mike S. wrote:
>>>
>>>>On December 12, 2000 at 16:19:27, Robert Hyatt wrote:
>>>>
>>>>>(...)
>>>>>
>>>>>The real problem is that GMs that are not in the top 100 give programs fits on
>>>>>ICC all the time.  I won't mention names, but it is common.  Because they tend
>>>>>to play the opponent, which is perfectly normal.  I don't think a GM would care
>>>>>_which_ computer he has to play, but he would certainly want to know that he
>>>>>is playing a computer (I think computers are more similar than most would give
>>>>>them credit for being).
>>>>
>>
>>   What's Roman Dzhindi's handle on ICC?
>
>
>Roman plays anonymously on ICC, and I always respect such a request from
>GM players, so that I don't reveal their handles.  You might pick some of
>the top engines, do a "history" on them, and see if you find a common
>opponent that wins more games than usual.  :)
>
>
>
>
>>>>I'd be interested, what your opinion is from watching these ICC GM games: What
>>>>is the most important, or most often successfully used anti-computer strategy?
>>>>Is it
>>>>
>>>>a) avoiding tactics and using superior positional knowledge
>>>>b) following long-term ideas or plans, which the computer fails to understand
>>>>c) preparing for a king attack slowly, and the computer defends too late
>>>>d) looking for a transition into a better endgame, or
>>>>e) something else (?)
>>>>
>>>>Thanks,
>>>>M.Scheidl
>>>
>>>
>>>The idea is to first block the position.  Normally you would first block the
>>>center, then as the computer tries something on the queenside, you take every
>>>opportunity to block things there, or, on occasion, let the queenside sorty
>>>draw the computer's queen offside chasing a pawn.  It then can leave itself
>>>wide open for a slowly developing kingside attack.  The rule of thumb is _first_
>>>position your pieces, and _then_ push the pawns.  Because the program  will
>>>see what is going on once the pawns start moving.  If you do it right, it will
>>>be too late.
>>>
>>>Another strategy is to simply block the position completely, keeping yourself
>>>one pawn break to play at the right time.  Generally programs will not
>>>understand the position and will be out of position when the break comes.
>>>
>>>A good person to watch is Roman Dzhindi...  He is very good at this sort of
>>>playing, and drives programs into the ground if they don't try _very_ hard to
>>>prevent the blocked position early...


all this anti-computer stategy is great ,but you as a programmer and the one
with prob the most experience vs humans ,have any ideas or suggestions on a
ANTI-HUMAN stategy that would help computers turn the tables on humans .i mean
if there are positions where  computers dont play well , then there must also be
positions where computers are much better ??? maybe a good match between opening
book and eval ??????????



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