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Subject: EGTB: Better algorithm

Author: Urban Koistinen

Date: 08:18:34 04/07/01


I have written down a algorithm for computing endgame tablebases that should be
about 10 times quicker than the Nalimov algorithm and requires much less ram.
It is similar to the Arlazarov&Futer algorithm of 1979 but is more general as it
does not require a pawn.
It might be too technical for most here, but if anyone has questions I will try
to answer them.

The text is available at www.abc.se/~m10051/eg.txt
It is ok to copy it verbatim.



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